[Bf-webcontent] Watching videos

Piotr Arlukowicz piotao at gmail.com
Mon Nov 25 07:48:32 CET 2013


Yeah, Andrew, let's do it one way or another, BF just needs good feature
videos!

The most helpful thing now should be probably to have a good plan, of who
is doing who :)

pz
piotr
--
Piotr Arlukowicz
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2013/11/25 Elijah Salberg <esalberg100 at outlook.com>

> I'm not sure if the narration is *needed*, but I think it would add a
> nice professional touch. It kind of depends on the videos though, and how
> long they will be. Assuming five or so minutes, I think narration would be
> good, but if they are going to be very fast-paced and quick, music would
> probably be better.
>
> And yes, definitely only one person is necessary for the recording.
> Whether this be Jonathan or Andrew doesn't really matter to me.
>
>
>
>
> On Nov 24, 2013, at 4:43 PM, "Jonathan Williamson" <
> jonathan at montagestudio.org> wrote:
>
> I think it would be best to pick one person for recording and one person
> for coordinating and reviewing. I fear we're already getting too many irons
> in the fire. For example, there's no consensus on whether the videos should
> even be narrated or not. Let's try to avoid doing lots of unnecessary work
> :)
>
> Jonathan Williamson
> http://cgcookie.com
>
>
> On Sun, Nov 24, 2013 at 5:40 PM, Andrew Price <redbytex at gmail.com> wrote:
>
>> Wait, do you not want me to record them all?
>>
>> Someone said it should be narrated by the same person to give a more
>> professional image.
>>
>> Let me know if you want them all recorded or not.
>>
>> Andrew
>>
>> Sent from my iPhone
>>
>> On 25 Nov 2013, at 3:51 am, Piotr Arlukowicz <piotao at gmail.com> wrote:
>>
>> I would like to participate in organization of this activities. For this
>> reason I've created a WIKI Page for the whole idea, please look at it, and
>> contribute.
>> http://wiki.blender.org/index.php/FeatureMovies
>>
>> If I did this inproperly, please correct me. I would love to contribute
>> in the whole idea, and we have already some strong video creators declared!
>> :)
>>
>>
>> So, to justify the setup at our humble start, let's agree to the point on
>> following things:
>>
>> 1. File format:
>> MKV container, 1920x1080p, 15fps, noaudio, h264 codec, default Blender
>> bitrate is OK if you know what I mean
>>
>> If you are unable to record video from screen of that resolution, please
>> prepare at least 720p recording. You can also make a series of
>> screencaptures and send them to me, I can join/edit them to make a nice
>> video file, fully compatible with Youtube and Vimeo.
>>
>> 2. Subject of Feature Film:
>> - we have to agree to what should be done, and by who. Currently, we have
>> Andrew, myself, and maybe Elijah or Gerard volunteers. This is already four
>> persons, so I can setup WIKI page for temporary storage of our progress,
>> and we can ask Gottfried or Francesco about proper way it can be done. If
>> they don't care, we can use just a WIKI page for some track and editions.
>>
>> 3. Current Feature List:
>> - we have already (copied from webpage):
>>
>> * Photorealistic Renderings
>>
>> We need for them a specific movies, short but to the point. And the last
>> point has nothing to do with photorealism :)
>> * Fast Modelling
>>
>> For this section we have only a car model, in the form of a screenshot.
>> This is ridiculously few information, and we need to expand this with at
>> least some nice Feature Movies. They should include: hand modelin in Edit
>> Mode, modifiers modelling, modeling operations (weld, poke, spherize,
>> extrude, inset, bridge, bevel, etc.)
>>
>> * Realistic Materials
>>
>> Here we have again Andrew Prices' tutorial about creating materials. This
>> wonderful tutorial does not cover even half of Cycles possibilities, so we
>> definitely need MORE. Feature Film should have just a demonstration of
>> Glossy, Glass, Velvet, etc. materials, and with quick mix with textures -
>> it will show awesome results. This part may be accelerated if somebody have
>> slow GPU for previews.
>>
>> * Fast Rigging
>> * Animation toolset
>>
>> We miss many features here definitely. So let's do here some demos of BVH
>> import, mockup mixing, motion-capture capabilities, rigify (from Nathan
>> Vegahl), FK/IK, proxies, ghosting, etc. This material should ideally be
>> recorded by some very advanced animation artists. Maybe we should ask
>> Caminandes, BBBunny, ElephansDream or Sintel teams for help. They had a
>> really outstanding Blender hackers!
>>
>> * Sculpting
>>
>> textured and alpha-sculpting is missing entirely, and this is nice and
>> easy to do feature movie, should be definitely astonishing
>>
>> * Fast UV Unwrapping
>>
>> Here also we have some holes, ie. sculpting uv layouts, stiching, etc.
>> Here are few hidden, nice techniques, which should be definitely shown (ie.
>> automatic unwrapping in manual mark-edge mode, etc)
>>
>> * Full Compositor
>>
>> We need here somebody pro in compositing. Bartek Skorupa seems to be one
>> of the best. Maybe we can ask him to record few minutes, along with his
>> famous Node Eff tools?
>>
>> * Amazing Simulations
>>
>> We know that they can be slow and inefficient, but then can also be
>> outstanding and breath-taking. We need more people here. Andrew did a great
>> job in some areas also, and the community can be proud of his work. But we
>> need more! :) Gottfried also has nice portoflio of effects related to
>> particles.
>>
>> * Game creation
>>
>> Surely the team from Apricot can help us. I tried to launch its game but
>> it failed, so I need to work about this more. We can show here not only how
>> the game mechanics is done, but it could be sufficient to just show a game
>> at it is. Martins Upitis has done a really great job, making something
>> similar to Crysis just in Blender, which works in realtime.
>>
>> * Library of Extensions
>>
>> Here we can show some artistic and scientific applications, for example,
>> I can prepare a movie when PDB data from Brookhaven Data Bank are imported
>> and Blender is rendering a complex biomolecule with thousands of atoms.
>> They should be a number of interesting interdisciplinary examples to show.
>>
>> * File Formats
>>
>> That section sounds easy, but we need to proove that Blender is able to
>> read all those file formats. It will be nice to show models
>> Imported/Exported to/from Unreal, Crytek or Quake engines, and some work
>> has to be done to show importing files from autodesk, google and anothers
>> big players. This section can also contain demos of Blender cooperating
>> with Octane, Yafaray, PovRay, LuxRender, etc.
>>
>> and so on.
>> regards!
>> piotr
>> --
>> Piotr Arlukowicz
>> -----BEGIN GEEK CODE BLOCK-----
>> Version: 3.1
>> GCS/ED/IT/S d++(-)>--pu s(+):(+)> a C++(+++)$@>++++$  ULAVISC*()$>+++$
>> P++(+++)$>++++ L++(+++)$@>++++$ !E---(---)>++ W++(+++)$@>+++ N(+)>++ o--?
>> !K-(-)>-$ w++(+)>-- !O-(-)>- !M-(-)>-- !V-(-)>- PS(+)>++ !PE()>+  Y PGP>+
>> t(-) !5? !X R()>* tv- b++ DI++ D+(++)>+++ G++@ e++++>+++++ h---()>++
>> r+++ y+++
>> ------END GEEK CODE BLOCK------
>>
>>
>> 2013/11/24 Elijah Salberg <esalberg100 at outlook.com>
>>
>>> I think YouTube will work fine.
>>>
>>> As to the format and content, perhaps someone could make a Blender Wiki
>>> page for that. Or we could just leave those to Andrew, we all know he's
>>> professional.
>>>
>>>
>>>
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