[Bf-viewport] Blender 2.8 direction

Carlo Andreacchio carlo at convergen.com.au
Mon Jul 31 08:14:11 CEST 2017


I totally understand Duaret, and I know it is a work in progress. I was
just wanting to open the discussion about the target features they are
going for and the overall principles behind these features.


Carlo Andreacchio | Convergen Pty. Ltd.
+61 8 7073 8437 | +61 431 402 136
71 Edward St. Norwood SA 5067 Australia

On Mon, Jul 31, 2017 at 3:17 PM, Duaret Ramos Sapo <duarte_ramos at sapo.pt>
wrote:

> I'm not a developer or anything, so take what I say with a grain of salt,
> but I think all your questions can be answered with a simple: *it is not
> done yet.*
> 2.8 branch is under heavy development, nothing is ready, there are a lot
> more important things that don't yet even work, well get there eventually.
>
> On 30-07-2017 23:59, Carlo Andreacchio wrote:
>
> Hi All,
>
> I have been in contact with Mike Erwin about where to post this and he
> suggested sending it here.
>
> Just to introduce myself, I am Carlo from Adelaide Australia, and we are
> part of a Architecture / Infrastructure visualisation company. We have been
> using blender for the past 8 years as our main CG application and have
> supported the foundation in various ways over the years. We have around 10
> artists who work for us who also all use blender.
>
> We keep up to date with the Blender developments and Eevee looks great.
> However, we are seeking some clarifications about the direction of the
> program, as most of the discussions have happened behind closed doors.
>
> Wireframe has always been a controversial topic around blender2.8. There
> was development at the last blender conference shown (
> https://youtu.be/MD7MU-UVG2U?t=625 ), however looking through the latest
> builds no wireframe modes are to be seen. Is this mode still yet to be
> combined, or is wireframe mode to be removed?
>
> Cycles and its use is important to us, and testing out the builds over the
> past few months has been interesting, as cycles is constantly rendering in
> the background. I have seen the blog post about wires being drawn over the
> top of the cycles render, however, on production scenes this is not
> practical and having an option to turn it off will be important. Which
> leads onto.....
>
> What is the direction for Cycles viewport? Is the aim to replace it with
> Eevee, and have Eevee as the standard viewport across all renderers? or
> will Cycles viewport be independent to this? How will performance be of
> Eevee with its prettyness be for production scenes
>
> I appreciate all the work that has been done so far, all I am trying to do
> is get the discussion going for these features.
>
> Kind Regards
>
> Carlo
>
>
> _______________________________________________
> Bf-viewport mailing listBf-viewport at blender.orghttps://lists.blender.org/mailman/listinfo/bf-viewport
>
>
>
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