[Bf-viewport] Question for bug report

Mike Erwin significant.bit at gmail.com
Tue Oct 4 07:26:58 CEST 2016


Fixed, thanks for reporting!

-- Mike Erwin

On Mon, Oct 3, 2016 at 9:42 AM, Dalai Felinto <dfelinto at gmail.com> wrote:

> Hi,
>
> You can create regular bug reports in the tracker, and set the Tag to
> "Blender 2.8" (as oppose to Blender, as it is the default).
>
> Apart from that you can mention the task: https://developer.blender.org/
> T49043 to make sure your bug report (or patch) is looked at.
>
> As to your particular issue, yes I believe it should be multiplied as well.
>
> Thanks,
> Dalai
>
> --
> blendernetwork.org/dalai-felinto
> www.dalaifelinto.com
>
> 2016-10-02 20:05 GMT-03:00 geof kgeo <kgeogeo at hotmail.com>:
>
>> I I would like to have a small contribution in this project, so I look
>> into the 2.8 branches and try to
>> make some change with the new immediate API.
>> I would like to now how to report bugs.
>> For eg I find one small I think.
>> In immediate.c
>>
>> void immUniformColor4ubv(const unsigned char rgba[4])
>>
>> 	{
>>
>> 	const float scale = 1.0f / 255.0f;
>>
>> 	immUniform4f("color", scale * rgba[0], scale * rgba[1], scale * rgba[2], rgba[3]);
>>
>> 	}
>>
>> the alpha channel have to be scaled too. no?
>>
>> So I don't want to disturbe this mailing list more whith this report or
>> question, should I contact directly the developper or there is another way?
>> Thanks and sorry again for the noise.
>>
>
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