[Bf-viewport] PBR Build

Aaron Carlisle carlisle.aaron00 at gmail.com
Wed Jan 13 23:18:48 CET 2016


This looks very promising. Thanks for sharing.
I had only a couple crashes but that may be
because I only have an Intel HD 4600. I am
Going to try later with a Nvidia 950m.

On Wed, Jan 13, 2016 at 2:51 PM, Mike Erwin <significant.bit at gmail.com>
wrote:

> CC'ing my response on blenderartists.org:
>
>
> Freaking awesome! I don't know where to begin...
>
> Clément is your branch updated with the latest GL 2.1 changes in master?
> Nothing too disruptive there right now, but I anticipate big changes to GL
> drawing code in the near future. Let's work together to get these results
> in Blender itself. I'll start looking at your GitHub repos & see if the
> code is as hacky as you describe :).
>
> Also, Intel GPUs aren't as crap as they were 5+ years ago. HD 4000 and
> newer should be supported by anything in "official" Blender. There's even a
> proposal to support the HD 3000 in Blender 2.8 even though it doesn't quite
> handle OpenGL 3.2. I'm on the fence about that one but it's worth noting.
>
> -- Mike Erwin
>
> On Wed, Jan 13, 2016 at 6:11 AM, Yury Baranov <cucumberer at gmail.com>
> wrote:
>
>> (just a ordinary Blender user comment) This is almost perfect. Thank you
>> so much for the link.
>>
>> 2016-01-13 13:35 GMT+03:00 Jorge Losilla <thexchanger at gmail.com>:
>>
>>> This a PBR branch compatible with cycles that is currently working
>>>
>>> http://www.clement-foucault.com/#blender_pbr
>>>
>>> Maybe this could help.
>>>
>>
>
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