[Bf-viewport] Updates for the weeks of August 8th to August 29th

Julian Eisel eiseljulian at gmail.com
Tue Aug 30 16:20:08 CEST 2016


@Jacob, the issue is not rendering the UI as a floating plane in 3D
space (that'd be totally possible with current drawing code), the
issue is designing and implementing interactions with it - the latter
is the most challenging.

On 30 August 2016 at 16:14, Julian Eisel <eiseljulian at gmail.com> wrote:
> Hey,
>
> I've started working on BVH based selection which has been listed as a
> possible goal for the new viewport ([1]). It seems quite promising so
> far, but obviously it still needs quite some work (but it's basically
> working). The initial commit [2] describes more details about the
> project, including open TODOs. I'll open a design/TODO task at some
> point.
> I probably can't spend too much time on it as I need to get back to
> other projects - layer manager, custom manipulators and other 2.8
> stuff - but I'd like to get the main stuff done at least.
>
> [1] https://wiki.blender.org/index.php/Dev:2.8/Viewport#Discussion_Items
> [2] https://developer.blender.org/rB695da4fd62a
>
> Cheers,
> - Julian -
>
> On 30 August 2016 at 00:30, Jacob Merrill <blueprintrandom1 at gmail.com> wrote:
>> With the new methods of rendering the UI, will it be possible to bring a
>> window panel into the viewport as the texture on a plane?
>>
>> (For preparing to 'unhinge' the UI for VR / Vive like interactions?)
>>
>>
>>
>> On Mon, Aug 29, 2016 at 2:34 PM, Mike Erwin <significant.bit at gmail.com>
>> wrote:
>>>
>>> Wow, August seemed to fly by!
>>>
>>> I've been focused on the OpenGL upgrade -- eliminating GLU and replacing
>>> legacy glBegin/End with Gawain's immediate mode work-alike. Added simple
>>> built-in shaders for common 2D & 3D drawing. So far so good.
>>>
>>> https://developer.blender.org/T49165 is the master task, commits are
>>> linked to its subtasks.
>>>
>>> Just started looking at ways to simplify solid mode drawing.
>>> draw_mesh_fancy does about 1000 different things depending on the current
>>> state: which mode we're in, whether something is selected or active, etc.
>>> Layered / composited drawing in 2.8 will avoid messes like this.
>>> Experimental goal: simple draw_mesh_solid function that uses one
>>> solid-specific shader.
>>>
>>> LET'S MEET -- I'm visiting the Blender Institute the 2nd half of
>>> September, to discuss future viewport designs (technical and visual) with
>>> whoever shows up! Will also be at the Blender Conference end of October.
>>>
>>> Mike Erwin
>>> musician, naturalist, pixel pusher, hacker extraordinaire
>>>
>>> On Mon, Aug 29, 2016 at 4:43 PM, Mitchell Stokes <mogurijin at gmail.com>
>>> wrote:
>>>>
>>>> Hello devs,
>>>>
>>>> Any interesting viewport updates for the weeks of August 8th to August
>>>> 29th? Any plans for the upcoming week? I will be aggregating information on
>>>> the Viewport Reports wiki page[1].
>>>>
>>>> Thanks,
>>>> Mitchell Stokes
>>>>
>>>> [1] https://wiki.blender.org/index.php/Dev:2.8/Viewport/Reports
>>>>
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>>>>
>>>
>>>
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>>
>>
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