[Bf-vfx] Improving the 2D stabilization tool :: Review

Sean Kennedy mack_dadd2 at hotmail.com
Sat Jun 7 03:20:05 CEST 2014


Do I read correctly that you've already introduced scale stabilizing? That'd be very nice. :)
Sean

> Date: Fri, 6 Jun 2014 05:04:30 +0200
> From: prg at ichthyostega.de
> To: bf-vfx at blender.org
> Subject: [Bf-vfx] Improving the 2D stabilization tool :: Review
> 
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> Am 05.06.2014 08:10, schrieb Sergey Sharybin:
> 
> > Also, do you mind putting the patch to the review at developer.blender.org?
> >  Easiest way to do it is to use arcanist [1].
> 
> 
> Hi Sergey,
> 
> as requested I have submitted my branch for review and further discussion
> 
> https://developer.blender.org/D583
> 
> 
> Open issues
> 
> - - display and final result in Compositor not 100% correct
>   Not sure if the automation isn't working, or if the wiring of the nodes
>   and thus the sequence of transformation operations is not correct.
> 
> - - initialisation and calculation of auto-scale iterates over all frames,
>   but doesn't use the automated values at those frames.
>   Still need to find out how this can be done.
> 
> 
> 
> 
> > Do you have some videos which you can show to Sebastian and Sean? :)
> 
> Sorry, not yet.
> But there is a demo blend file in my git repo.
> 
> https://github.com/Ichthyostega/blender/raw/stabilizer_demo/stabilizerDemo.blend
> 
> 
> How to use this demo
> ~~~~~~~~~~~~~~~~~~~~
> 
>   1) open the "Default" view (3D View). This simple animated scene will be
>      our test footage. Render the 300 animation frames to the preconfigured
>      path (//stab/testfame-####.png)
> 
>   2) swtch to the "Motion Tracking" screen. Be sure not to erase the tracking
>      data that is already there. Just load the rendered test frame.
> 
>   3) play with the settings in the "Stabilize 2D" pane....
> 
> NOTE: Auto-scale looks as if it is broken. It is not -- just the movement
> of this demo clip is so extreme as to render autoscale useless
> 
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