[Bf-vfx] Multicamera Reconstruction Plans

François T. francoistarlier at gmail.com
Tue Oct 1 10:14:41 CEST 2013


Yeah the design is more general. Because the issue is the same for stereo,
depth reconstruction, witness support and so on. Blender UI in MCE is not
quite ready for that, or in a painful way


2013/10/1 david j <davidj at gmail.com>

> Here is a video of doing multi-camera tracking in another popular tool,
> for reference... In this example they had a stereoscopic camera, so the
> views are pretty similar, but the UI concepts are the same.
>
> http://www.youtube.com/watch?v=Jfgd3IyfK5Q&feature=player_detailpage#t=216
>
> While you are in there dealing with UI for correspondence, if you have
> time, it would be nice if there was a way to setup a persistant and
> visualized correspondence between specific trackers and the reconstruction
> orientation paramaters (floor, wall, origin, scale, etc, etc).. Currently
> they have to be redone every time you run reconstruction, which in my more
> iterative use of the tool was a pain..
>
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>


-- 
____________________
François Tarlier
www.francois-tarlier.com
www.linkedin.com/in/francoistarlier
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