[Bf-vfx] Plane Track (and more) small features request

Sergey Sharybin sergey.vfx at gmail.com
Sat Aug 31 19:10:07 CEST 2013


Lower left marker wouldn't work, see example above.

Adding special marker type or so would make things even less intuitive than
just doing some real quick tweak with a mouse after you've added a plane.


On Sat, Aug 31, 2013 at 10:57 PM, Tom M <letterrip at gmail.com> wrote:

> Easiest way for lower left corner is a special marker or the first market
> (ie place the lower left marker of a planar track first).
>
> LetterRip
>
> On Fri, Aug 30, 2013 at 12:45 AM, Sergey Sharybin <sergey.vfx at gmail.com>wrote:
>
>> Hi,
>>
>> Thanks for the feedback, answers are inlined.
>>
>> 1) Once I create the Plane Track there is no way to update it by changing
>>> the markers/tracking them for more frames. Which means the four corners I
>>> so carefully pinpointed are now lost forever.
>>>
>>
>> Not actually truth. You might extend plane if you track markers for more
>> frames. You even might re-track markers on the "existing" frames. Just
>> currently you'll need to wiggle plane track corners a bit to trigger it to
>> take care of changes made to point tracks (plane track is updating every
>> time you edit it corners).
>>
>> Alternatives here would be:
>>
>> - Have a button to re-evaluate plane for the whole frame range
>> - Do life-update of plane as you're changing point tracks (after you
>> moved them, after you tracked them and so).
>>
>> Both ways have their conz and proz and more feedback is welcome (Seb,
>> Hyper?)
>>
>>
>>> 2) [related to #5] Option to auto-update the planar tracker while I'm
>>> editing the markers (otherwise it gets really hard to track vertices after
>>> they move off-screen).
>>>
>>
>> If i get it correct, it's totally related to what i described above.
>>
>> Further, please do stick to blender terminology. Tracker is an algorithm
>> which tracks feature point across the frames. Entity is called "plane
>> track". You guys are keeping adding confusing meanings from all over the
>> software which only keeps making understanding of you more complex.
>>
>>
>>> 3) An option to start the Planar Tracker with the four vertices matching
>>> the four trackers would be nice (this should be super simple, I can try to
>>> tackle it myself).
>>>
>>
>> Plane Track.
>>
>> For sure we thought of all obvious things in the beginning and it's in
>> fact not so obvious. Rotation of the plane is really crucial and the way
>> how you detect which point track corresponds to image's left bottom corner
>> is really ambiguous.
>>
>> Here's an example. Imagine you've got a billboard on the footage which
>> you're gonna to replace. It might be any of this orientations:
>> http://www.pasteall.org/pic/show.php?id=58406 If you could think of
>> robust way detecting left-bottom corner i'm all ears.
>>
>> But for now it seems in ~50% cases guessed orientation would be just
>> wrong, and you'll still be frustrated and need to re-do orientation anyway.
>> And a tool which behavior totally depends on number of tracks select
>> combined with ambiguity makes me totally dislike suggestion above.
>>
>>
>>> Not related to Plane Track:
>>> ===========================
>>> 4) Allow for multiple selection of markers in graph view (to
>>> delete/clean them, when using "Detect Features"
>>>
>>
>> You could select multiple markers within the same track. I guess you're
>> taking abut being able to select multiple tracks? Then it makes sense, yes.
>>
>>  5) [related to #4] Allow for 'C'ircle selection in Graph mode.
>>>
>>
>> Not sure how Circle selection would be much more usable than box
>> selection in terms of motrack, bit it's not difficult to add.
>>
>>
>>> 6) 3D Viewport snap on markers (any markers) - just like we have for
>>> empties now. Note: it's to snap mesh/geometry to the markers (also it may
>>> be relative simple, it can be tackled by someone else)
>>>
>>
>> You might snap cursor to bundles positions already. But making general
>> snapping aware of bundles is indeed interesting. Unfortunately, snapping
>> code is one of the most pitch-black magics is the code, so i have no
>> predictions about human-months to do this at this point.
>>
>> --
>> With best regards, Sergey Sharybin
>>
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>>
>
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-- 
With best regards, Sergey Sharybin
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