[Bf-vfx] Problems and bugs regarding VFX editing in Blender

Matt Ebb matt at mke3.net
Tue Sep 27 07:38:21 CEST 2011


On Tue, Sep 27, 2011 at 3:35 PM, Coen Spoor <jcspoor at planet.nl> wrote:


> -don't use PNG, it may have alpha and look pretty, the compression
> algorithm makes is horrific for your memory usage
> -decode footage into a tga sequence, larger files but that's what you want,
> large easy to read files, tga's have from what I can tell almost a 1:1 file
> size/memory usage ratio
>

All formats of the same resolution/bit depth (eg. 8bit vs float) will take
up the same amount of space in memory in Blender. What might be slower in
the case of PNG etc is decoding it on file read, but that's CPU not memory.

Matt
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