[Bf-vfx] Bundle display orientation

François T. francoistarlier at gmail.com
Sat Sep 17 22:10:05 CEST 2011


then again you can snap an empty on it ? Actually I'm not quite sure what
your issue is here ?
But maybe it could be an option in the property panel ? Sergey ?

F.

2011/9/17 Coen Spoor <jcspoor at planet.nl>

> I totally understand your point of view, Its just for quick reference when
> your aligning/offsetting the orientation of the camera in global space. The
> markers are indeed in camera space, which would be correct, only we almost
> always have to manually adjust the camera rotation, and I would find it more
> convenient to not only rely on the grid floor.
>
> Hope it makes sense, I can manage without it, but it's just my 2 cents :)
>
> Email:   <jcspoor at planet.nl>jcspoor at planet.nl
> Twitter: @nachtwerk_vfx
> Skype:  coenspoor
>
> Op 17 sep. 2011 om 16:51 heeft François T. <francoistarlier at gmail.com> het
> volgende geschreven:
>
> To me it makes since that bundles are in "camera space" which I believe is
> the case right now because you want to align them through the camera.
> You wouldn't change there position anyway, except snapping an emtpy on it
> or so for mesh reconstruction. Again in that case it is better to have it in
> camera space.
>
> not sure why you would need them in world space though ?
>
>
> cheers,
>
> F.
>
>
>
> 2011/9/16 Coen Spoor < <jcspoor at planet.nl>jcspoor at planet.nl>
>
>> Hi guys,
>>
>> This is mostly addressed to Sergei(nazgul) but I'm open for some
>> additional input. I just noticed that the bundles orientation is, I presume,
>> local. What I was expecting when rotating the camera after applying the
>> reconstruction to it, that the bundles(displayed as plain axes) would align
>> themselves in global space, and therefore, the axes would align with the
>> scene axes. It's not a showstopper by any means, but with a properly
>> orientated reconstruction, I found it somewhat distracting. If you can find
>> the time to look into it, I'd be very grateful!
>>
>> Thanks again for all the hard work so far on the tracker and other
>> projects youre working on!
>>
>> Cheers,
>> Coen Spoor
>> NachtWerk vfx
>>
>> Email:    <jcspoor at planet.nl> <jcspoor at planet.nl>jcspoor at planet.nl
>> Twitter: @nachtwerk_vfx
>> Skype:  coenspoor
>>
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>
>
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