[Bf-vfx] Bundle display orientation

François T. francoistarlier at gmail.com
Sat Sep 17 16:51:50 CEST 2011


To me it makes since that bundles are in "camera space" which I believe is
the case right now because you want to align them through the camera.
You wouldn't change there position anyway, except snapping an emtpy on it or
so for mesh reconstruction. Again in that case it is better to have it in
camera space.

not sure why you would need them in world space though ?


cheers,

F.



2011/9/16 Coen Spoor <jcspoor at planet.nl>

> Hi guys,
>
> This is mostly addressed to Sergei(nazgul) but I'm open for some additional
> input. I just noticed that the bundles orientation is, I presume, local.
> What I was expecting when rotating the camera after applying the
> reconstruction to it, that the bundles(displayed as plain axes) would align
> themselves in global space, and therefore, the axes would align with the
> scene axes. It's not a showstopper by any means, but with a properly
> orientated reconstruction, I found it somewhat distracting. If you can find
> the time to look into it, I'd be very grateful!
>
> Thanks again for all the hard work so far on the tracker and other projects
> youre working on!
>
> Cheers,
> Coen Spoor
> NachtWerk vfx
>
> Email:    <jcspoor at planet.nl>jcspoor at planet.nl
> Twitter: @nachtwerk_vfx
> Skype:  coenspoor
>
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>


-- 
____________________
François Tarlier
www.francois-tarlier.com
www.linkedin.com/in/francoistarlier
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