[Bf-vfx] [Bf-committers] Camera tracking UI

Thomas Dinges blender at dingto.org
Wed Nov 9 22:29:27 CET 2011


Yes, Sergey please look at that. But I dont think an extra panel is 
necessary everywhere.
I will think about it too, as I am the one responsible for the UI 
scripts Zanqdo. ;-)

Am 09.11.2011 22:21, schrieb Daniel Salazar - 3Developer.com:
> The problem is not the names, i bet the are alright, but don't slap
> them between totally unrelated UI controls with absolutely no
> separation from the rest, how is anyone going to even understand what
> relates to tracking and what not if there's no separation?
>
> Take another look at the screenshot
> http://www.pasteall.org/pic/show.php?id=20350
>
> Show reconstruction of shading? bundle quad view? it's simply not
> organized. Start by actually making a new panel for tracking options,
> that will get you far. I'd be interested to hear what matt or william
> think
>
>
> Daniel Salazar
> 3Developer.com
>
>
-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org



More information about the Bf-vfx mailing list