[Bf-vfx] New Tracking Workflow Ideas/suggestions

Keir Mierle mierle at gmail.com
Mon Jun 13 20:00:13 CEST 2011


Don't worry, we'll add these features! But not at first, so you'll have to
be patient. We're going to ship something basic then improve it quickly.

Thanks for your feedback.
Keir

On Mon, Jun 13, 2011 at 10:45 AM, jayraj kharvadi
<jayrajkharvadi at gmail.com>wrote:

> Dear all,
> I am a professional matchmove artist with more than 2 years experience on
> hollywood movies.
> I love blender and have been following its development silently for quite
> some time now.
> I was reading the comments on blendernation for the Tomato branch post(
> http://www.blendernation.com/2011/06/11/first-glimpse-tomato-tracking-branch/)  and I found pretty interesting and important comments just in case People
> over here have missed it.
>
>
> ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
>
> This post is by someone named Rio :
>
> @Keir Mierle: The basics is all i need :) Advanced features are nice (see
> pftrack 2011 nodal workflow) but if we can’t control our solves on a
> fundamental level the program is worthless to us. What I expect to see in
> all matchmoving programs is this (this is my own list btw i’m just a single
> matchmover):
>
> Tracker related:
>
> - Placing tracks manually
> - adjusting track pattern and search regions
> - offsetting the tracker pattern from the tracking point
> - manually set if the tracker has to take tracking pattern rotation, scale
> or skew in account
> - setting a pattern failure threshold.
> - which color channel to track
> - selecting different tracking algorithms if available
> (better speed, better accuracy, optical flow (i know is maybe a bit
> advanced))
> - centering the viewer on the tracker to be able to judge its quality.
> - the ability to enable/disable the tracker for different time regions
> - the ability to track 1 frame at a time. in the demonstration the tracking
> went faster than real time although it can be a nice time saver, it makes it
> very hard to judge a track and stopping it in time
>
> Solver related:
>
> - Setting the initial frames manually
> - Setting solve frame range
> - including/excluding tracks from the solve (should already be possible in
> the tracking stage but doing it here to will prevent tracking information
> loss)
> - setting camera filmback and focal length as well as letting the program
> figure it out the best it can
> - placing constraints on groups of trackers (planar and distance)
> - filtering out bad matching trackers by threshold and adjusting the solve
> accordingly
>
> I’m not sure which parts of this applies to blender and which to libmv.
>
> Sorry if I’m being redundant with this list. I’m sure you’ve got your own
> list and people working on it but I’d really like this to work so we can all
> expand our tool set. It’s great what is being accomplished here. Please keep
> it up!
>
> Rio
>
>
> I find this post by rio to be extremly important to camera tracking
> workflow. Giving the maximum control to the artist.
>
> Thanks all the devs for your hard work.
>
> Regards,
>
> Jayraj
>
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