[Bf-usd] Bf-usd Digest, Vol 17, Issue 1

Jeroen Bakker jeroen at blender.org
Tue Nov 8 18:00:13 CET 2022


Hi,

We don't have a job description ready yet. Best for now would be to let
potential candidates email to jobs-at-blender.org with his/her resume and
motivation.

Jeroen

On Tue, Nov 8, 2022 at 4:02 PM Brian Savery via Bf-usd <bf-usd at blender.org>
wrote:

>
>>
>> During the conference it became clear that there is a need for a project
>> lead on Blender side Overall design and patch reviewing process is not at
>> the level what is expected and needed. We are looking for someone to pick
>> up this role. If you know someone who would be an excellent fit, please
>> let
>> us know!
>>
>> Jereon.  Is there a contact or job posting we should give people?  Or
> just point them to this post and tell them to email you?
>
> Brian
>
>
>> Thanks to all who attended and other contributors as well for your work
>> and
>> feedback.
>>
>> Some general information about the USD project at Blender.
>>
>> Main project page is: https://developer.blender.org/tag/usd/
>> The USD project is part of Pipeline Assets & IO module who do regular
>> meetings:
>> https://devtalk.blender.org/t/2022-10-20-pipeline-assets-i-o-meeting/26070
>> Online discussions/connection happens via the #pipeline-assets-io-module
>> on
>> blender.chat
>>
>> There are production USD files available on https://dpel.aswf.io/ for
>> testing and doing research and development. Of course next to that files
>> can be generated from our open films and other resources are mentioned in
>> the project page.
>>
>> Jeroen
>>
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