[Bf-translations-svn] SVN commit: [6113] branches/fr/fr.po: French: translate and defuzz strings
bf-translations at blender.org
bf-translations at blender.org
Tue Aug 23 00:56:48 CEST 2022
Revision: 6113
https://developer.blender.org/rBTS6113
Author: pioverfour
Date: 2022-08-23 00:56:47 +0200 (Tue, 23 Aug 2022)
Log Message:
-----------
French: translate and defuzz strings
Modified Paths:
--------------
branches/fr/fr.po
Modified: branches/fr/fr.po
===================================================================
--- branches/fr/fr.po 2022-08-22 15:24:44 UTC (rev 6112)
+++ branches/fr/fr.po 2022-08-22 22:56:47 UTC (rev 6113)
@@ -9,7 +9,7 @@
"Project-Id-Version: Blender 3.3.0 Beta (b'5fff6c419c54')\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-01-01 00:00:00\n"
-"PO-Revision-Date: 2022-08-21 15:17+0200\n"
+"PO-Revision-Date: 2022-08-23 00:53+0200\n"
"Last-Translator: Damien Picard (pioverfour) <dam.pic at free.fr>\n"
"Language-Team: French https://wiki.blender.org/wiki/Process/Translate_Blender/French_Team\n"
"Language: fr\n"
@@ -9977,7 +9977,7 @@
#: scripts/startup/bl_ui/space_view3d.py:5113
#: scripts/startup/bl_ui/space_view3d.py:7399
msgid "Active Layer"
-msgstr "Calque Actif"
+msgstr "Calque actif"
#. :src: bpy.types.CacheFileLayers.active
msgid "Active layer of the CacheFile"
@@ -23283,7 +23283,7 @@
#. :src: bpy.types.FieldSettings.use_guide_path_weight
msgid "Use curve weights to influence the particle influence along the curve"
-msgstr "Utilise les poids de la courbe pour varier l’influence sur les particules le long de la courbe"
+msgstr "Utiliser les poids de la courbe pour varier l’influence sur les particules le long de la courbe"
#. :src: bpy.types.FieldSettings.use_max_distance
#. :src: bpy.types.FieldSettings.use_radial_max
@@ -38595,7 +38595,6 @@
#. :src: bpy.types.AreaLight.energy
#. :src: bpy.types.PointLight.energy
#. :src: bpy.types.SpotLight.energy
-#, fuzzy
msgctxt "Light"
msgid "Power"
msgstr "Puissance"
@@ -42741,10 +42740,9 @@
msgstr "Multiplier la masse par la taille de particule"
#. :src: bpy.types.ParticleSettings.use_parent_particles
-#, fuzzy
msgctxt "ParticleSettings"
msgid "Parents"
-msgstr "Parents"
+msgstr "Parentes"
#. :src: bpy.types.ParticleSettings.use_parent_particles
msgid "Render parent particles"
@@ -56106,11 +56104,9 @@
msgid "Add this to the start frame"
msgstr "Ajouter cela à la frame de départ"
-# Traduction incertaine
#. :src: bpy.types.MeshCacheModifier.play_mode
-#, fuzzy
msgid "Play Mode"
-msgstr "Mode de chemin"
+msgstr "Mode de lecture"
#. :src: bpy.types.MeshCacheModifier.play_mode:'SCENE'
msgid "Use the time from the scene"
@@ -57848,15 +57844,14 @@
#. :src: bpy.types.MESH_OT_quads_convert_to_tris.quad_method:'SHORTEST_DIAGONAL'
#. :src: bpy.types.WM_OT_alembic_export.quad_method:'SHORTEST_DIAGONAL'
msgid "Split the quads along their shortest diagonal"
-msgstr ""
+msgstr "Diviser les quadrangles le long de leur plus courte diagonale"
#. :src: bpy.types.TriangulateModifier.quad_method:'LONGEST_DIAGONAL'
#. :src: bpy.types.GeometryNodeTriangulate.quad_method:'LONGEST_DIAGONAL'
#. :src: bpy.types.MESH_OT_quads_convert_to_tris.quad_method:'LONGEST_DIAGONAL'
#. :src: bpy.types.WM_OT_alembic_export.quad_method:'LONGEST_DIAGONAL'
-#, fuzzy
msgid "Longest Diagonal"
-msgstr "Diagonale la plus courte"
+msgstr "Diagonale la plus longue"
#. :src: bpy.types.TriangulateModifier.quad_method:'LONGEST_DIAGONAL'
#. :src: bpy.types.GeometryNodeTriangulate.quad_method:'LONGEST_DIAGONAL'
@@ -57863,16 +57858,15 @@
#. :src: bpy.types.MESH_OT_quads_convert_to_tris.quad_method:'LONGEST_DIAGONAL'
#. :src: bpy.types.WM_OT_alembic_export.quad_method:'LONGEST_DIAGONAL'
msgid "Split the quads along their longest diagonal"
-msgstr ""
+msgstr "Diviser les quadrangles le long de leur plus longue diagonale"
#. :src: bpy.types.UVProjectModifier
msgid "UV Project Modifier"
-msgstr "Modificateur projeter UV"
+msgstr "Modificateur projection d’UV"
-# Traduction incertaine
#. :src: bpy.types.UVProjectModifier
msgid "UV projection modifier to set UVs from a projector"
-msgstr "Modificateur de projection UV pour définir des UV d’après un projecteur"
+msgstr "Modificateur de projection UV pour définir des UV depuis un projecteur"
#. :src: bpy.types.UVProjectModifier.aspect_x
#: scripts/startup/bl_ui/properties_output.py:105
@@ -57881,16 +57875,15 @@
#. :src: bpy.types.UVProjectModifier.aspect_x
msgid "Horizontal aspect ratio (only used for camera projectors)"
-msgstr ""
+msgstr "Proportion horizontale (utilisé seulement pour les projecteurs caméras)"
#. :src: bpy.types.UVProjectModifier.aspect_y
-#, fuzzy
msgid "Aspect Y"
-msgstr "Proportions X"
+msgstr "Proportions Y"
#. :src: bpy.types.UVProjectModifier.aspect_y
msgid "Vertical aspect ratio (only used for camera projectors)"
-msgstr ""
+msgstr "Proportion verticale (utilisé seulement pour les projecteurs caméras)"
#. :src: bpy.types.UVProjectModifier.projector_count
msgid "Number of Projectors"
@@ -57907,11 +57900,11 @@
#. :src: bpy.types.UVProjectModifier.scale_x
msgid "Horizontal scale (only used for camera projectors)"
-msgstr ""
+msgstr "Échelle horizontale (utilisé seulement pour les projecteurs caméras)"
#. :src: bpy.types.UVProjectModifier.scale_y
msgid "Vertical scale (only used for camera projectors)"
-msgstr ""
+msgstr "Échelle verticale (utilisé seulement pour les projecteurs caméras)"
# Traduction incertaine
#. :src: bpy.types.UVWarpModifier
@@ -58490,9 +58483,8 @@
msgstr "Modificateur déformer (gauchir)"
#. :src: bpy.types.WarpModifier.bone_from
-#, fuzzy
msgid "Bone to transform from"
-msgstr "Objet duquel transformer"
+msgstr "Os duquel transformer"
#. :src: bpy.types.WarpModifier.falloff_radius
#. :src: bpy.types.ShaderFxSwirl.radius
@@ -62293,7 +62285,6 @@
msgid "Distance to inpaint (number of iterations)"
msgstr "Distance à « empeindre » (nombre d’itérations)"
-# Traduction incertaine
#. :src: bpy.types.CompositorNodeKeying
msgid "Keying"
msgstr "Incrustation"
@@ -62590,7 +62581,6 @@
#. :src: bpy.types.CompositorNodeMath.operation
#. :src: bpy.types.ShaderNodeMath.operation
#. :src: bpy.types.TextureNodeMath.operation
-#, fuzzy
msgctxt "NodeTree"
msgid "Operation"
msgstr "Opération"
@@ -62598,10 +62588,9 @@
#. :src: bpy.types.CompositorNodeMath.operation:'ADD'
#. :src: bpy.types.ShaderNodeMath.operation:'ADD'
#. :src: bpy.types.TextureNodeMath.operation:'ADD'
-#, fuzzy
msgctxt "NodeTree"
msgid "Add"
-msgstr "Ajouter"
+msgstr "Additionner"
#. :src: bpy.types.CompositorNodeMath.operation:'ADD'
#. :src: bpy.types.ShaderNodeMath.operation:'ADD'
@@ -62613,7 +62602,6 @@
#. :src: bpy.types.CompositorNodeMath.operation:'SUBTRACT'
#. :src: bpy.types.ShaderNodeMath.operation:'SUBTRACT'
#. :src: bpy.types.TextureNodeMath.operation:'SUBTRACT'
-#, fuzzy
msgctxt "NodeTree"
msgid "Subtract"
msgstr "Soustraire"
@@ -62628,7 +62616,6 @@
#. :src: bpy.types.CompositorNodeMath.operation:'MULTIPLY'
#. :src: bpy.types.ShaderNodeMath.operation:'MULTIPLY'
#. :src: bpy.types.TextureNodeMath.operation:'MULTIPLY'
-#, fuzzy
msgctxt "NodeTree"
msgid "Multiply"
msgstr "Multiplier"
@@ -62642,7 +62629,6 @@
#. :src: bpy.types.CompositorNodeMath.operation:'DIVIDE'
#. :src: bpy.types.ShaderNodeMath.operation:'DIVIDE'
#. :src: bpy.types.TextureNodeMath.operation:'DIVIDE'
-#, fuzzy
msgctxt "NodeTree"
msgid "Divide"
msgstr "Diviser"
@@ -62656,7 +62642,6 @@
#. :src: bpy.types.CompositorNodeMath.operation:'MULTIPLY_ADD'
#. :src: bpy.types.ShaderNodeMath.operation:'MULTIPLY_ADD'
#. :src: bpy.types.TextureNodeMath.operation:'MULTIPLY_ADD'
-#, fuzzy
msgctxt "NodeTree"
msgid "Multiply Add"
msgstr "Multiplier ajouter"
@@ -62671,7 +62656,6 @@
#. :src: bpy.types.CompositorNodeMath.operation:'POWER'
#. :src: bpy.types.ShaderNodeMath.operation:'POWER'
#. :src: bpy.types.TextureNodeMath.operation:'POWER'
-#, fuzzy
msgctxt "NodeTree"
msgid "Power"
msgstr "Puissance"
@@ -62685,7 +62669,6 @@
#. :src: bpy.types.CompositorNodeMath.operation:'LOGARITHM'
#. :src: bpy.types.ShaderNodeMath.operation:'LOGARITHM'
#. :src: bpy.types.TextureNodeMath.operation:'LOGARITHM'
-#, fuzzy
msgctxt "NodeTree"
msgid "Logarithm"
msgstr "Logarithme"
@@ -62699,7 +62682,6 @@
#. :src: bpy.types.CompositorNodeMath.operation:'SQRT'
#. :src: bpy.types.ShaderNodeMath.operation:'SQRT'
#. :src: bpy.types.TextureNodeMath.operation:'SQRT'
-#, fuzzy
msgctxt "NodeTree"
msgid "Square Root"
msgstr "Racine carrée"
@@ -62713,7 +62695,6 @@
#. :src: bpy.types.CompositorNodeMath.operation:'INVERSE_SQRT'
#. :src: bpy.types.ShaderNodeMath.operation:'INVERSE_SQRT'
#. :src: bpy.types.TextureNodeMath.operation:'INVERSE_SQRT'
-#, fuzzy
msgctxt "NodeTree"
msgid "Inverse Square Root"
msgstr "Racine carrée inverse"
@@ -62722,12 +62703,11 @@
#. :src: bpy.types.ShaderNodeMath.operation:'INVERSE_SQRT'
#. :src: bpy.types.TextureNodeMath.operation:'INVERSE_SQRT'
msgid "1 / Square root of A"
-msgstr "1 / Racine carrée de A"
+msgstr "1 / racine carrée de A"
#. :src: bpy.types.CompositorNodeMath.operation:'ABSOLUTE'
#. :src: bpy.types.ShaderNodeMath.operation:'ABSOLUTE'
#. :src: bpy.types.TextureNodeMath.operation:'ABSOLUTE'
-#, fuzzy
msgctxt "NodeTree"
msgid "Absolute"
msgstr "Absolu"
@@ -62741,7 +62721,6 @@
#. :src: bpy.types.CompositorNodeMath.operation:'EXPONENT'
#. :src: bpy.types.ShaderNodeMath.operation:'EXPONENT'
#. :src: bpy.types.TextureNodeMath.operation:'EXPONENT'
-#, fuzzy
msgctxt "NodeTree"
msgid "Exponent"
msgstr "Exposant"
@@ -62755,7 +62734,6 @@
#. :src: bpy.types.CompositorNodeMath.operation:'MINIMUM'
#. :src: bpy.types.ShaderNodeMath.operation:'MINIMUM'
#. :src: bpy.types.TextureNodeMath.operation:'MINIMUM'
-#, fuzzy
msgctxt "NodeTree"
msgid "Minimum"
msgstr "Minimum"
@@ -62769,7 +62747,6 @@
#. :src: bpy.types.CompositorNodeMath.operation:'MAXIMUM'
#. :src: bpy.types.ShaderNodeMath.operation:'MAXIMUM'
#. :src: bpy.types.TextureNodeMath.operation:'MAXIMUM'
-#, fuzzy
msgctxt "NodeTree"
msgid "Maximum"
msgstr "Maximum"
@@ -62783,7 +62760,6 @@
#. :src: bpy.types.CompositorNodeMath.operation:'LESS_THAN'
#. :src: bpy.types.ShaderNodeMath.operation:'LESS_THAN'
#. :src: bpy.types.TextureNodeMath.operation:'LESS_THAN'
-#, fuzzy
msgctxt "NodeTree"
msgid "Less Than"
msgstr "Inférieur à"
@@ -62797,7 +62773,6 @@
#. :src: bpy.types.CompositorNodeMath.operation:'GREATER_THAN'
#. :src: bpy.types.ShaderNodeMath.operation:'GREATER_THAN'
#. :src: bpy.types.TextureNodeMath.operation:'GREATER_THAN'
-#, fuzzy
msgctxt "NodeTree"
msgid "Greater Than"
msgstr "Plus grand que"
@@ -62811,7 +62786,6 @@
#. :src: bpy.types.CompositorNodeMath.operation:'SIGN'
#. :src: bpy.types.ShaderNodeMath.operation:'SIGN'
#. :src: bpy.types.TextureNodeMath.operation:'SIGN'
-#, fuzzy
msgctxt "NodeTree"
msgid "Sign"
msgstr "Signe"
@@ -62825,7 +62799,6 @@
@@ Diff output truncated at 10240 characters. @@
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