[Bf-translations-svn] SVN commit: /data/svn/repos/bf-translations [3064] branches/zh_CN/zh_CN.po :

bf-translations at blender.org bf-translations at blender.org
Tue Sep 9 15:10:19 CEST 2014


Revision: 3064
          https://developer.blender.org/rBTS3064
Author:   leon_cheung
Date:     2014-09-09 13:10:17 +0000 (Tue, 09 Sep 2014)
Log Message:
-----------


Modified Paths:
--------------
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2014-09-05 15:03:58 UTC (rev 3063)
+++ branches/zh_CN/zh_CN.po	2014-09-09 13:10:17 UTC (rev 3064)
@@ -32,13 +32,13 @@
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2014-09-01 23:16:58\n"
 "PO-Revision-Date: \n"
-"Last-Translator: congcong009 <congcong009 at gmail.com>\n"
+"Last-Translator: Leon Cheung <leon4you at gmail.com>\n"
 "Language-Team: \n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
-"X-Generator: Poedit 1.6.8\n"
-"Language: zh_CN"
+"X-Generator: Poedit 1.6.9\n"
+"Language: zh_CN\n"
 
 #. :src: bpy.types.ActionGroup
 msgid "Action Group"
@@ -1036,7 +1036,9 @@
 msgstr "持续"
 
 #. :src: bpy.types.ActionActuator.use_continue_last_frame
-msgid "Restore last frame when switching on/off, otherwise play from the start each time"
+msgid ""
+"Restore last frame when switching on/off, otherwise play from the start each "
+"time"
 msgstr "开启/关闭时重置最后一帧, 否则每次均从头开始播放"
 
 #. :src: bpy.types.ActionActuator.property
@@ -1125,8 +1127,13 @@
 msgstr "首要"
 
 #. :src: bpy.types.ActionActuator.priority
-msgid "Execution priority - lower numbers will override actions with higher numbers (with 2 or more actions at once, the overriding channels must be lower in the stack)"
-msgstr "执行优先级-较低的值允许较高的值覆盖(如果同时有2或多个动作时, 覆盖的通道必须在栈中最低)"
+msgid ""
+"Execution priority - lower numbers will override actions with higher numbers "
+"(with 2 or more actions at once, the overriding channels must be lower in "
+"the stack)"
+msgstr ""
+"执行优先级-较低的值允许较高的值覆盖(如果同时有2或多个动作时, 覆盖的通道必须在"
+"栈中最低)"
 
 #. :src: bpy.types.ActionActuator.layer
 #. :src: bpy.types.Brush.sculpt_tool:'LAYER'
@@ -1276,7 +1283,9 @@
 msgstr "添加"
 
 #. :src: bpy.types.ActionActuator.use_additive
-msgid "Action is added to the current loc/rot/scale in global or local coordinate according to Local flag"
+msgid ""
+"Action is added to the current loc/rot/scale in global or local coordinate "
+"according to Local flag"
 msgstr "根据位置标记将动作添加至当前全局或自身坐标轴的位置/旋转/缩放"
 
 #. :src: bpy.types.ActionActuator.use_force
@@ -1293,7 +1302,9 @@
 msgstr "常力"
 
 #. :src: bpy.types.ActionActuator.use_force
-msgid "Apply Action as a global or local force depending on the local option (dynamic objects only)"
+msgid ""
+"Apply Action as a global or local force depending on the local option "
+"(dynamic objects only)"
 msgstr "根据自身选项将动作应用至全局或自身作用力(仅限动态物体)"
 
 #. :src: bpy.types.ActionActuator.use_local
@@ -1555,7 +1566,9 @@
 msgstr "第二目标"
 
 #. :src: bpy.types.ArmatureActuator.secondary_target
-msgid "Set this object as the secondary target of the constraint (only IK polar target at the moment)"
+msgid ""
+"Set this object as the secondary target of the constraint (only IK polar "
+"target at the moment)"
 msgstr "设置当前物体为约束的第二目标 (仅适用于IK的两极目标)"
 
 #. :src: bpy.types.ArmatureActuator.weight
@@ -1666,8 +1679,7 @@
 #. :src: bpy.types.FreestyleLineStyle.integration_type:'MIN'
 #. :src: bpy.types.OBJECT_OT_vertex_warp.min
 #. :src: bpy.types.WM_OT_properties_edit.min
-#: scripts/addons/cycles/ui.py:208
-#: scripts/addons/cycles/ui.py:221
+#: scripts/addons/cycles/ui.py:208 scripts/addons/cycles/ui.py:221
 #: scripts/startup/bl_ui/properties_constraint.py:252
 #: scripts/startup/bl_ui/properties_constraint.py:259
 #: scripts/startup/bl_ui/properties_constraint.py:266
@@ -1711,8 +1723,7 @@
 #. :src: bpy.types.CompositorNodeChannelMatte.limit_method:'MAX'
 #. :src: bpy.types.OBJECT_OT_vertex_warp.max
 #. :src: bpy.types.WM_OT_properties_edit.max
-#: scripts/addons/cycles/ui.py:207
-#: scripts/addons/cycles/ui.py:220
+#: scripts/addons/cycles/ui.py:207 scripts/addons/cycles/ui.py:220
 #: scripts/startup/bl_ui/properties_constraint.py:253
 #: scripts/startup/bl_ui/properties_constraint.py:260
 #: scripts/startup/bl_ui/properties_constraint.py:267
@@ -2046,7 +2057,7 @@
 
 #. :src: bpy.types.ConstraintActuator.direction
 msgid "Direction of the ray"
-msgstr "设置光线的方向"
+msgstr "射线方向"
 
 #. :src: bpy.types.ConstraintActuator.direction:'DIRPX'
 #. :src: bpy.types.ConstraintActuator.direction_axis:'DIRPX'
@@ -2119,7 +2130,7 @@
 
 #. :src: bpy.types.ConstraintActuator.range
 msgid "Maximum length of ray"
-msgstr "光线的最大长度"
+msgstr "射线的最大长度"
 
 #. :src: bpy.types.ConstraintActuator.distance
 #. :src: bpy.types.ConstraintActuator.fh_height
@@ -2153,8 +2164,7 @@
 #. :src: bpy.types.NearSensor.distance
 #. :src: bpy.types.RadarSensor.distance
 #. :src: bpy.types.WorldLighting.distance
-#: scripts/addons/cycles/ui.py:456
-#: scripts/addons/cycles/ui.py:849
+#: scripts/addons/cycles/ui.py:456 scripts/addons/cycles/ui.py:849
 #: scripts/startup/bl_ui/properties_constraint.py:218
 #: scripts/startup/bl_ui/properties_data_bone.py:355
 #: scripts/startup/bl_ui/properties_data_camera.py:173
@@ -2237,11 +2247,11 @@
 
 #. :src: bpy.types.ConstraintActuator.material
 msgid "Ray detects only Objects with this material"
-msgstr "光线探测到拥有当前材质的物体"
+msgstr "射线仅探测带有此材质的物体"
 
 #. :src: bpy.types.ConstraintActuator.property
 msgid "Ray detects only Objects with this property"
-msgstr "光线探测到拥有当前属性的物体"
+msgstr "射线仅探测带有此属性的物体"
 
 #. :src: bpy.types.ConstraintActuator.time
 #. :src: bpy.types.EditObjectActuator.time
@@ -2283,7 +2293,9 @@
 
 #. :src: bpy.types.ConstraintActuator.angle_min
 #, fuzzy
-msgid "Minimum angle to maintain with target direction (no correction is done if angle with target direction is between min and max)"
+msgid ""
+"Minimum angle to maintain with target direction (no correction is done if "
+"angle with target direction is between min and max)"
 msgstr "允许目标指向的最小角度(当角度处于最大和最小值之间时无校正)"
 
 #. :src: bpy.types.ConstraintActuator.angle_max
@@ -2297,7 +2309,9 @@
 
 #. :src: bpy.types.ConstraintActuator.angle_max
 #, fuzzy
-msgid "Maximum angle allowed with target direction (no correction is done if angle with target direction is between min and max)"
+msgid ""
+"Maximum angle allowed with target direction (no correction is done if angle "
+"with target direction is between min and max)"
 msgstr "允许目标指向的最大角度 (当角度处于最大和最小值之间时无校正)"
 
 #. :src: bpy.types.ConstraintActuator.fh_height
@@ -2318,11 +2332,11 @@
 
 #. :src: bpy.types.ConstraintActuator.use_force_distance
 msgid "Force distance of object to point of impact of ray"
-msgstr "光线影响点的物体外力距离"
+msgstr "物体与射线影响点间的强制距离"
 
 #. :src: bpy.types.ConstraintActuator.use_local
 msgid "Set ray along object's axis or global axis"
-msgstr "沿光线设置物体的坐标轴或者全局轴"
+msgstr "沿射线设置自身坐标轴或者全局坐标轴"
 
 #. :src: bpy.types.ConstraintActuator.use_normal
 #. :src: bpy.types.ConstraintActuator.use_fh_normal
@@ -2331,7 +2345,9 @@
 msgstr "N"
 
 #. :src: bpy.types.ConstraintActuator.use_normal
-msgid "Set object axis along (local axis) or parallel (global axis) to the normal at hit position"
+msgid ""
+"Set object axis along (local axis) or parallel (global axis) to the normal "
+"at hit position"
 msgstr "设置沿自身坐标的物体坐标轴或者沿碰撞位置的全局法线轴"
 
 #. :src: bpy.types.ConstraintActuator.use_persistent
@@ -2572,7 +2588,9 @@
 msgstr "网格"
 
 #. :src: bpy.types.EditObjectActuator.mesh
-msgid "Replace the existing, when left blank 'Phys' will remake the existing physics mesh"
+msgid ""
+"Replace the existing, when left blank 'Phys' will remake the existing "
+"physics mesh"
 msgstr "代替现成的,当留空时系统将重计算现有的物理网格"
 
 #. :src: bpy.types.EditObjectActuator.time
@@ -2596,7 +2614,7 @@
 #. :src: bpy.types.EditObjectActuator.linear_velocity
 #. :src: bpy.types.ObjectActuator.linear_velocity
 msgid "Linear Velocity"
-msgstr "线性化速度"
+msgstr "线速度"
 
 #. :src: bpy.types.EditObjectActuator.linear_velocity
 msgid "Velocity upon creation"
@@ -2612,7 +2630,7 @@
 
 #. :src: bpy.types.EditObjectActuator.angular_velocity
 msgid "Angular velocity upon creation"
-msgstr "创建时的角速度"
+msgstr "初始角速度"
 
 #. :src: bpy.types.EditObjectActuator.use_local_linear_velocity
 msgid "Apply the transformation locally"
@@ -2635,7 +2653,9 @@
 msgstr "物理"
 
 #. :src: bpy.types.EditObjectActuator.use_replace_physics_mesh
-msgid "Replace the physics mesh (triangle bounds only - compound shapes not supported)"
+msgid ""
+"Replace the physics mesh (triangle bounds only - compound shapes not "
+"supported)"
 msgstr "替换物理网格 (仅限三角面-不支持复合形变)"
 
 #. :src: bpy.types.EditObjectActuator.use_3d_tracking
@@ -2948,7 +2968,9 @@
 msgstr "文件"
 
 #. :src: bpy.types.GameActuator.filename
-msgid "Load this blend file, use the \"//\" prefix for a path relative to the current blend file"
+msgid ""
+"Load this blend file, use the \"//\" prefix for a path relative to the "
+"current blend file"
 msgstr "载入当前 blend 文件,使用\"//\"标记相对路径"
 
 #. :src: bpy.types.MessageActuator
@@ -2962,7 +2984,8 @@
 msgstr "顶"
 
 #. :src: bpy.types.MessageActuator.to_property
-msgid "Optional, send message to objects with this name only, or empty to broadcast"
+msgid ""
+"Optional, send message to objects with this name only, or empty to broadcast"
 msgstr "可选,仅将文本名发送给物体,或者仅发送空物体"
 
 #. :src: bpy.types.MessageActuator.subject
@@ -3121,11 +3144,15 @@
 msgstr "重置"
 
 #. :src: bpy.types.MouseActuator.reset_x
-msgid "Reset the cursor's X position to the center of the screen space after calculating"
+msgid ""
+"Reset the cursor's X position to the center of the screen space after "
+"calculating"
 msgstr ""
 
 #. :src: bpy.types.MouseActuator.reset_y
-msgid "Reset the cursor's Y position to the center of the screen space after calculating"
+msgid ""
+"Reset the cursor's Y position to the center of the screen space after "
+"calculating"
 msgstr ""
 
 #. :src: bpy.types.MouseActuator.local_x
@@ -3296,7 +3323,8 @@
 msgstr "参考物体"
 
 #. :src: bpy.types.ObjectActuator.reference_object
-msgid "Reference object for velocity calculation, leave empty for world reference"
+msgid ""
+"Reference object for velocity calculation, leave empty for world reference"
 msgstr "用于计算速度的参考物体,留空时将选择世界参照"
 
 #. :src: bpy.types.ObjectActuator.damping
@@ -3548,8 +3576,13 @@
 msgstr "转矩"
 
 #. :src: bpy.types.ObjectActuator.linear_velocity
-msgid "Linear velocity (in Servo mode it sets the target relative linear velocity, it will be achieved by automatic application of force - Null velocity is a valid target)"
-msgstr "线性速度(其将设置目标的相对线性速度,它将由系统外力自动实现,不允许使用空值速度)"
+msgid ""
+"Linear velocity (in Servo mode it sets the target relative linear velocity, "
+"it will be achieved by automatic application of force - Null velocity is a "
+"valid target)"
+msgstr ""
+"线性速度 (其将设置目标的相对线性速度,它将由系统外力自动实现,不允许使用空值速"
+"度)"
 
 #. :src: bpy.types.ObjectActuator.angular_velocity
 msgid "Angular velocity"

@@ Diff output truncated at 10240 characters. @@


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