[Bf-translations-svn] SVN commit: /data/svn/bf-translations [1476] branches/zh_CN: many corrections again

bf-translations at blender.org bf-translations at blender.org
Sat Feb 16 06:52:43 CET 2013


Revision: 1476
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1476
Author:   leon_cheung
Date:     2013-02-16 05:52:41 +0000 (Sat, 16 Feb 2013)
Log Message:
-----------
many corrections again

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2013-02-16 05:28:55 UTC (rev 1475)
+++ branches/zh_CN/zh_CN.po	2013-02-16 05:52:41 UTC (rev 1476)
@@ -34,7 +34,7 @@
 "Project-Id-Version: Blender  (r54587)\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2013-02-15 18:19+0000\n"
-"PO-Revision-Date: 2013-02-16 13:27+0800\n"
+"PO-Revision-Date: 2013-02-16 13:51+0800\n"
 "Last-Translator: Leon Cheung <leon4you at gmail.com>\n"
 "Language-Team: BlenderCN( http://www.blendercn.org) translation team "
 "<blender-translation at googlegroups.com>\n"
@@ -4728,7 +4728,7 @@
 #: release/scripts/startup/bl_ui/properties_texture.py:489
 #: release/scripts/startup/bl_ui/space_clip.py:116
 msgid "Invert"
-msgstr "倒置"
+msgstr "反转"
 
 #: source/blender/editors/space_logic/logic_window.c:1016
 msgid "Sensor only available for armatures"
@@ -8092,7 +8092,7 @@
 
 #: source/blender/nodes/shader/nodes/node_shader_geom.c:43
 msgid "Orco"
-msgstr "Orco"
+msgstr "原始坐标"
 
 #. :src: bpy.types.DynamicPaintSurface.init_color_type:'VERTEX_COLOR'
 #: source/blender/nodes/shader/nodes/node_shader_geom.c:46
@@ -8101,7 +8101,7 @@
 
 #: source/blender/nodes/shader/nodes/node_shader_geom.c:47
 msgid "Vertex Alpha"
-msgstr "定点透明度"
+msgstr "顶点透明度"
 
 #. :src: bpy.types.ARMATURE_OT_autoside_names.type:'YAXIS'
 #. :src: bpy.types.POSE_OT_autoside_names.axis:'YAXIS'
@@ -15766,7 +15766,7 @@
 #. :src: bpy.types.CopyLocationConstraint.invert_x
 #. :src: bpy.types.CopyRotationConstraint.invert_x
 msgid "Invert X"
-msgstr "倒置X"
+msgstr "反转X"
 
 #. :src: bpy.types.CopyLocationConstraint.invert_x
 msgid "Invert the X location"
@@ -15775,7 +15775,7 @@
 #. :src: bpy.types.CopyLocationConstraint.invert_y
 #. :src: bpy.types.CopyRotationConstraint.invert_y
 msgid "Invert Y"
-msgstr "倒置Y"
+msgstr "反转Y"
 
 #. :src: bpy.types.CopyLocationConstraint.invert_y
 msgid "Invert the Y location"
@@ -15784,7 +15784,7 @@
 #. :src: bpy.types.CopyLocationConstraint.invert_z
 #. :src: bpy.types.CopyRotationConstraint.invert_z
 msgid "Invert Z"
-msgstr "倒置Z"
+msgstr "反转Z"
 
 #. :src: bpy.types.CopyLocationConstraint.invert_z
 msgid "Invert the Z location"
@@ -41342,7 +41342,7 @@
 #. :src: bpy.types.TextureNode.type:'MATH'
 #. :src: bpy.types.TextureNodeMath
 msgid "Math"
-msgstr "函数"
+msgstr "运算"
 
 #. :src: bpy.types.CompositorNode.type:'LUMA_MATTE'
 #. :src: bpy.types.CompositorNodeLumaMatte
@@ -41428,7 +41428,7 @@
 #. :src: bpy.types.CompositorNode.type:'INPAINT'
 #. :src: bpy.types.CompositorNodeInpaint
 msgid "Inpaint"
-msgstr "图像绘制"
+msgstr "瑕疵修复"
 
 #. :src: bpy.types.CompositorNode.type:'DESPECKLE'
 #. :src: bpy.types.CompositorNodeDespeckle
@@ -41498,7 +41498,7 @@
 #. :src: bpy.types.NodeReroute
 #. :src: bpy.types.TextureNode.type:'REROUTE'
 msgid "Reroute"
-msgstr "重旋转"
+msgstr "间点"
 
 #. :src: bpy.types.CompositorNodeAlphaOver.use_premultiply
 msgid "Convert Premul"
@@ -43044,7 +43044,7 @@
 #. :src: bpy.types.ShaderNode.type:'VECT_MATH'
 #. :src: bpy.types.ShaderNodeVectorMath
 msgid "Vector Math"
-msgstr "向量函数"
+msgstr "向量运算"
 
 #. :src: bpy.types.ShaderNode.type:'SQUEEZE'
 #. :src: bpy.types.ShaderNodeSqueeze
@@ -55329,7 +55329,7 @@
 #. :src: bpy.types.NODE_OT_add_reroute
 msgctxt "Operator"
 msgid "Add Reroute"
-msgstr "添加重定路线"
+msgstr "添加间点"
 
 #. :src: bpy.types.NODE_OT_add_search
 msgctxt "Operator"



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