[Bf-translations-svn] SVN commit: /data/svn/bf-translations [1468] branches/es/es.po: Spanish small revision
bf-translations at blender.org
bf-translations at blender.org
Fri Feb 15 16:51:13 CET 2013
Revision: 1468
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1468
Author: gab3d
Date: 2013-02-15 15:51:13 +0000 (Fri, 15 Feb 2013)
Log Message:
-----------
Spanish small revision
Modified Paths:
--------------
branches/es/es.po
Modified: branches/es/es.po
===================================================================
--- branches/es/es.po 2013-02-15 15:48:06 UTC (rev 1467)
+++ branches/es/es.po 2013-02-15 15:51:13 UTC (rev 1468)
@@ -44059,7 +44059,7 @@
#. :src: bpy.types.CompositorNode.type:'OUTPUT_FILE'
#. :src: bpy.types.CompositorNodeOutputFile
msgid "File Output"
-msgstr "Archivo de salida"
+msgstr "Archivo"
#. :src: bpy.types.CompositorNode.type:'TRANSLATE'
#. :src: bpy.types.CompositorNodeTranslate
@@ -44148,7 +44148,7 @@
#. :src: bpy.types.CompositorNode.type:'SPLITVIEWER'
#. :src: bpy.types.CompositorNodeSplitViewer
msgid "Split Viewer"
-msgstr "Dividir vista"
+msgstr "Visor dividido"
#. :src: bpy.types.CompositorNode.type:'MAP_UV'
#. :src: bpy.types.CompositorNodeMapUV
@@ -46037,17 +46037,17 @@
#. :src: bpy.types.ShaderNode.type:'OUTPUT_MATERIAL'
#. :src: bpy.types.ShaderNodeOutputMaterial
msgid "Material Output"
-msgstr "Salida material"
+msgstr "Material"
#. :src: bpy.types.ShaderNode.type:'OUTPUT_WORLD'
#. :src: bpy.types.ShaderNodeOutputWorld
msgid "World Output"
-msgstr "Salida entorno"
+msgstr "Entorno"
#. :src: bpy.types.ShaderNode.type:'OUTPUT_LAMP'
#. :src: bpy.types.ShaderNodeOutputLamp
msgid "Lamp Output"
-msgstr "Salida lámpara"
+msgstr "Lámpara"
#. :src: bpy.types.ShaderNode.type:'MIX_SHADER'
#. :src: bpy.types.ShaderNodeMixShader
@@ -46062,37 +46062,37 @@
#. :src: bpy.types.ShaderNode.type:'BSDF_ANISOTROPIC'
#. :src: bpy.types.ShaderNodeBsdfAnisotropic
msgid "Anisotropic BSDF"
-msgstr "BSDF anisótropo"
+msgstr "BSDF Anisótropo"
#. :src: bpy.types.ShaderNode.type:'BSDF_DIFFUSE'
#. :src: bpy.types.ShaderNodeBsdfDiffuse
msgid "Diffuse BSDF"
-msgstr "BSDF difuso"
+msgstr "BSDF Difuso"
#. :src: bpy.types.ShaderNode.type:'BSDF_GLOSSY'
#. :src: bpy.types.ShaderNodeBsdfGlossy
msgid "Glossy BSDF"
-msgstr "BSDF reflectivo"
+msgstr "BSDF Reflectivo"
#. :src: bpy.types.ShaderNode.type:'BSDF_GLASS'
#. :src: bpy.types.ShaderNodeBsdfGlass
msgid "Glass BSDF"
-msgstr "BSDF vidrio"
+msgstr "BSDF Vidrio"
#. :src: bpy.types.ShaderNode.type:'BSDF_TRANSLUCENT'
#. :src: bpy.types.ShaderNodeBsdfTranslucent
msgid "Translucent BSDF"
-msgstr "BSDF translúcido"
+msgstr "BSDF Translúcido"
#. :src: bpy.types.ShaderNode.type:'BSDF_TRANSPARENT'
#. :src: bpy.types.ShaderNodeBsdfTransparent
msgid "Transparent BSDF"
-msgstr "BSDF transparente"
+msgstr "BSDF Transparente"
#. :src: bpy.types.ShaderNode.type:'BSDF_VELVET'
#. :src: bpy.types.ShaderNodeBsdfVelvet
msgid "Velvet BSDF"
-msgstr "BSDF terciopelo"
+msgstr "BSDF Terciopelo"
#. :src: bpy.types.ShaderNode.type:'LIGHT_PATH'
#. :src: bpy.types.ShaderNodeLightPath
@@ -46208,7 +46208,7 @@
#. :src: bpy.types.ShaderNode.type:'BSDF_REFRACTION'
#. :src: bpy.types.ShaderNodeBsdfRefraction
msgid "Refraction BSDF"
-msgstr "BSDF refractivo"
+msgstr "BSDF Refractivo"
#. :src: bpy.types.ShaderNode.type:'HAIR_INFO'
#. :src: bpy.types.ShaderNodeHairInfo
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