[Bf-translations-svn] SVN commit: /data/svn/bf-translations [1468] branches/es/es.po: Spanish small revision

bf-translations at blender.org bf-translations at blender.org
Fri Feb 15 16:51:13 CET 2013


Revision: 1468
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1468
Author:   gab3d
Date:     2013-02-15 15:51:13 +0000 (Fri, 15 Feb 2013)
Log Message:
-----------
Spanish small revision

Modified Paths:
--------------
    branches/es/es.po

Modified: branches/es/es.po
===================================================================
--- branches/es/es.po	2013-02-15 15:48:06 UTC (rev 1467)
+++ branches/es/es.po	2013-02-15 15:51:13 UTC (rev 1468)
@@ -44059,7 +44059,7 @@
 #. :src: bpy.types.CompositorNode.type:'OUTPUT_FILE'
 #. :src: bpy.types.CompositorNodeOutputFile
 msgid "File Output"
-msgstr "Archivo de salida"
+msgstr "Archivo"
 
 #. :src: bpy.types.CompositorNode.type:'TRANSLATE'
 #. :src: bpy.types.CompositorNodeTranslate
@@ -44148,7 +44148,7 @@
 #. :src: bpy.types.CompositorNode.type:'SPLITVIEWER'
 #. :src: bpy.types.CompositorNodeSplitViewer
 msgid "Split Viewer"
-msgstr "Dividir vista"
+msgstr "Visor dividido"
 
 #. :src: bpy.types.CompositorNode.type:'MAP_UV'
 #. :src: bpy.types.CompositorNodeMapUV
@@ -46037,17 +46037,17 @@
 #. :src: bpy.types.ShaderNode.type:'OUTPUT_MATERIAL'
 #. :src: bpy.types.ShaderNodeOutputMaterial
 msgid "Material Output"
-msgstr "Salida material"
+msgstr "Material"
 
 #. :src: bpy.types.ShaderNode.type:'OUTPUT_WORLD'
 #. :src: bpy.types.ShaderNodeOutputWorld
 msgid "World Output"
-msgstr "Salida entorno"
+msgstr "Entorno"
 
 #. :src: bpy.types.ShaderNode.type:'OUTPUT_LAMP'
 #. :src: bpy.types.ShaderNodeOutputLamp
 msgid "Lamp Output"
-msgstr "Salida lámpara"
+msgstr "Lámpara"
 
 #. :src: bpy.types.ShaderNode.type:'MIX_SHADER'
 #. :src: bpy.types.ShaderNodeMixShader
@@ -46062,37 +46062,37 @@
 #. :src: bpy.types.ShaderNode.type:'BSDF_ANISOTROPIC'
 #. :src: bpy.types.ShaderNodeBsdfAnisotropic
 msgid "Anisotropic BSDF"
-msgstr "BSDF anisótropo"
+msgstr "BSDF Anisótropo"
 
 #. :src: bpy.types.ShaderNode.type:'BSDF_DIFFUSE'
 #. :src: bpy.types.ShaderNodeBsdfDiffuse
 msgid "Diffuse BSDF"
-msgstr "BSDF difuso"
+msgstr "BSDF Difuso"
 
 #. :src: bpy.types.ShaderNode.type:'BSDF_GLOSSY'
 #. :src: bpy.types.ShaderNodeBsdfGlossy
 msgid "Glossy BSDF"
-msgstr "BSDF reflectivo"
+msgstr "BSDF Reflectivo"
 
 #. :src: bpy.types.ShaderNode.type:'BSDF_GLASS'
 #. :src: bpy.types.ShaderNodeBsdfGlass
 msgid "Glass BSDF"
-msgstr "BSDF vidrio"
+msgstr "BSDF Vidrio"
 
 #. :src: bpy.types.ShaderNode.type:'BSDF_TRANSLUCENT'
 #. :src: bpy.types.ShaderNodeBsdfTranslucent
 msgid "Translucent BSDF"
-msgstr "BSDF translúcido"
+msgstr "BSDF Translúcido"
 
 #. :src: bpy.types.ShaderNode.type:'BSDF_TRANSPARENT'
 #. :src: bpy.types.ShaderNodeBsdfTransparent
 msgid "Transparent BSDF"
-msgstr "BSDF transparente"
+msgstr "BSDF Transparente"
 
 #. :src: bpy.types.ShaderNode.type:'BSDF_VELVET'
 #. :src: bpy.types.ShaderNodeBsdfVelvet
 msgid "Velvet BSDF"
-msgstr "BSDF terciopelo"
+msgstr "BSDF Terciopelo"
 
 #. :src: bpy.types.ShaderNode.type:'LIGHT_PATH'
 #. :src: bpy.types.ShaderNodeLightPath
@@ -46208,7 +46208,7 @@
 #. :src: bpy.types.ShaderNode.type:'BSDF_REFRACTION'
 #. :src: bpy.types.ShaderNodeBsdfRefraction
 msgid "Refraction BSDF"
-msgstr "BSDF refractivo"
+msgstr "BSDF Refractivo"
 
 #. :src: bpy.types.ShaderNode.type:'HAIR_INFO'
 #. :src: bpy.types.ShaderNodeHairInfo



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