[Bf-translations-svn] SVN commit: /data/svn/bf-translations [1103] branches/hu/hu.po: Weekly update.

bf-translations at blender.org bf-translations at blender.org
Fri Oct 5 18:52:36 CEST 2012


Revision: 1103
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1103
Author:   pomi
Date:     2012-10-05 16:52:35 +0000 (Fri, 05 Oct 2012)
Log Message:
-----------
Weekly update. I cleared the list of ambiguous translations (there were many mistranslated items).

Modified Paths:
--------------
    branches/hu/hu.po

Modified: branches/hu/hu.po
===================================================================
--- branches/hu/hu.po	2012-10-04 13:48:51 UTC (rev 1102)
+++ branches/hu/hu.po	2012-10-05 16:52:35 UTC (rev 1103)
@@ -8,21 +8,19 @@
 "Project-Id-Version: MagyarBlender\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-10-02 18:37+0000\n"
-"PO-Revision-Date: 2012-05-25 13:58+0100\n"
+"PO-Revision-Date: 2012-10-05 18:42+0100\n"
 "Last-Translator: Pomsár András <pomsarandras at gmail.com>\n"
 "Language-Team: MagyarBlender <magyarblender at googlegroups.com>\n"
 "Language: hu\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
-"X-Poedit-Language: Hungarian\n"
-"X-Poedit-Country: HUNGARY\n"
 "X-Poedit-Basepath: .\n"
+"X-Generator: Poedit 1.5.3\n"
 "X-Poedit-SearchPath-0: E:\\PROJEKTEK\\Blender\\FORDITAS\\osszefuzes\n"
 
 #: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:40
-#: bpy.types.Image.mapping:'REFLECTION'
-#: bpy.types.MaterialVolume.reflection
+#: bpy.types.Image.mapping:'REFLECTION' bpy.types.MaterialVolume.reflection
 #: bpy.types.RenderLayer.use_pass_reflection
 #: bpy.types.RenderPass.type:'REFLECTION'
 #: bpy.types.SceneRenderLayer.use_pass_reflection
@@ -44,7 +42,7 @@
 #: source/blender/editors/space_view3d/view3d_header.c:285
 #: bpy.types.Modifier.show_in_editmode
 msgid "Edit Mode"
-msgstr ""
+msgstr "Szerkesztő mód"
 
 #: source/blender/editors/space_graph/graph_buttons.c:659
 msgid "Add a new target variable for this Driver"
@@ -52,12 +50,9 @@
 
 #: source/blender/editors/animation/fmodifier_ui.c:500
 #: source/blender/editors/space_node/drawnode.c:1720
-#: bpy.types.CameraActuator.max
-#: bpy.types.ConstraintActuator.limit_max
-#: bpy.types.ObjectActuator.force_max_x
-#: bpy.types.ObjectActuator.force_max_y
-#: bpy.types.ObjectActuator.force_max_z
-#: bpy.types.RandomActuator.int_max
+#: bpy.types.CameraActuator.max bpy.types.ConstraintActuator.limit_max
+#: bpy.types.ObjectActuator.force_max_x bpy.types.ObjectActuator.force_max_y
+#: bpy.types.ObjectActuator.force_max_z bpy.types.RandomActuator.int_max
 #: bpy.types.RandomActuator.float_max
 #: bpy.types.CompositorNodeChannelMatte.limit_method:'MAX'
 #: bpy.types.BRUSH_OT_curve_preset.shape:'MAX'
@@ -88,8 +83,7 @@
 #: release/scripts/startup/bl_ui/properties_particle.py:1082
 #: release/scripts/startup/bl_ui/properties_physics_cloth.py:188
 #: release/scripts/startup/bl_ui/properties_physics_cloth.py:193
-#: intern/cycles/blender/addon/ui.py:111
-#: intern/cycles/blender/addon/ui.py:124
+#: intern/cycles/blender/addon/ui.py:111 intern/cycles/blender/addon/ui.py:124
 msgid "Max"
 msgstr ""
 
@@ -128,12 +122,10 @@
 
 #: source/blender/editors/interface/interface_templates.c:1345
 #: source/blender/editors/interface/interface_templates.c:1393
-#: bpy.types.KeyMapItem.key_modifier:'DEL'
-#: bpy.types.KeyMapItem.type:'DEL'
+#: bpy.types.KeyMapItem.key_modifier:'DEL' bpy.types.KeyMapItem.type:'DEL'
 #: bpy.types.VIEW3D_MT_edit_mesh_delete
 #: bpy.types.OUTLINER_OT_object_operation.type:'DELETE'
-#: bpy.types.SceneGameData.exit_key:'DEL'
-#: bpy.types.KeyboardSensor.key:'DEL'
+#: bpy.types.SceneGameData.exit_key:'DEL' bpy.types.KeyboardSensor.key:'DEL'
 #: bpy.types.KeyboardSensor.modifier_key_1:'DEL'
 #: bpy.types.KeyboardSensor.modifier_key_2:'DEL'
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:341
@@ -176,20 +168,16 @@
 msgstr ""
 
 #: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:39
-#: bpy.types.KeyMap.region_type:'WINDOW'
-#: bpy.types.INFO_MT_window
+#: bpy.types.KeyMap.region_type:'WINDOW' bpy.types.INFO_MT_window
 #: bpy.types.Region.type:'WINDOW'
-#: bpy.types.MaterialTextureSlot.texture_coords:'WINDOW'
-#: KM_HIERARCHY.EMPTY
+#: bpy.types.MaterialTextureSlot.texture_coords:'WINDOW' KM_HIERARCHY.EMPTY
 msgid "Window"
 msgstr "Ablak"
 
 #: source/blender/editors/interface/interface_handlers.c:4770
 #: source/blender/editors/screen/screen_ops.c:2891
-#: bpy.types.KeyMap.region_type:'HEADER'
-#: bpy.types.Region.type:'HEADER'
-#: bpy.types.ThemePanelColors.header
-#: bpy.types.ThemeSpaceGeneric.header
+#: bpy.types.KeyMap.region_type:'HEADER' bpy.types.Region.type:'HEADER'
+#: bpy.types.ThemePanelColors.header bpy.types.ThemeSpaceGeneric.header
 #: KM_HIERARCHY.EMPTY
 msgid "Header"
 msgstr "Fejléc"
@@ -221,8 +209,7 @@
 msgstr ""
 
 #: source/blender/editors/space_file/file_panels.c:210
-#: bpy.types.RENDER_PT_game_system
-#: bpy.types.USERPREF_PT_system
+#: bpy.types.RENDER_PT_game_system bpy.types.USERPREF_PT_system
 #: bpy.types.UserPreferences.active_section:'SYSTEM'
 #: release/scripts/startup/bl_ui/properties_particle.py:643
 #: release/scripts/startup/bl_ui/properties_particle.py:653
@@ -264,8 +251,7 @@
 #: source/blender/editors/space_node/drawnode.c:2297
 #: source/blender/editors/space_node/drawnode.c:2364
 #: source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c:38
-#: bpy.types.MusgraveTexture.gain
-#: bpy.types.CompositorNodeColorBalance.gain
+#: bpy.types.MusgraveTexture.gain bpy.types.CompositorNodeColorBalance.gain
 #: bpy.types.OBJECT_OT_vertex_group_levels.gain
 #: bpy.types.SequenceColorBalanceData.gain
 msgid "Gain"
@@ -274,8 +260,7 @@
 #: source/blender/nodes/composite/nodes/node_composite_image.c:50
 #: bpy.types.RenderLayer.use_pass_indirect
 #: bpy.types.SceneRenderLayer.use_pass_indirect
-#: intern/cycles/blender/addon/ui.py:285
-#: intern/cycles/blender/addon/ui.py:290
+#: intern/cycles/blender/addon/ui.py:285 intern/cycles/blender/addon/ui.py:290
 #: intern/cycles/blender/addon/ui.py:295
 msgid "Indirect"
 msgstr ""
@@ -300,13 +285,10 @@
 
 #: source/blender/nodes/shader/nodes/node_shader_light_falloff.c:33
 #: bpy.types.DynamicPaintBrushSettings.proximity_falloff:'SMOOTH'
-#: bpy.types.Brush.mask_tool:'SMOOTH'
-#: bpy.types.Brush.sculpt_tool:'SMOOTH'
+#: bpy.types.Brush.mask_tool:'SMOOTH' bpy.types.Brush.sculpt_tool:'SMOOTH'
 #: bpy.types.MaskLayer.falloff:'SMOOTH'
-#: bpy.types.MaskSpline.offset_mode:'SMOOTH'
-#: bpy.types.MeshPolygon.use_smooth
-#: bpy.types.MeshTessFace.use_smooth
-#: bpy.types.Modifier.type:'SMOOTH'
+#: bpy.types.MaskSpline.offset_mode:'SMOOTH' bpy.types.MeshPolygon.use_smooth
+#: bpy.types.MeshTessFace.use_smooth bpy.types.Modifier.type:'SMOOTH'
 #: bpy.types.RemeshModifier.mode:'SMOOTH'
 #: bpy.types.VertexWeightEditModifier.falloff_type:'SMOOTH'
 #: bpy.types.VertexWeightProximityModifier.falloff_type:'SMOOTH'
@@ -332,8 +314,7 @@
 #: bpy.types.TRANSFORM_OT_translate.proportional_edit_falloff:'SMOOTH'
 #: bpy.types.TRANSFORM_OT_warp.proportional_edit_falloff:'SMOOTH'
 #: bpy.types.ParticleEdit.tool:'SMOOTH'
-#: bpy.types.PointDensity.falloff:'SMOOTH'
-#: bpy.types.Spline.use_smooth
+#: bpy.types.PointDensity.falloff:'SMOOTH' bpy.types.Spline.use_smooth
 #: bpy.types.ToolSettings.proportional_edit_falloff:'SMOOTH'
 #: release/scripts/startup/bl_ui/properties_data_curve.py:95
 #: release/scripts/startup/bl_ui/properties_material.py:244
@@ -355,13 +336,10 @@
 msgstr "Felhasználói közösség (Angol)"
 
 #: source/blender/nodes/shader/nodes/node_shader_squeeze.c:38
-#: bpy.types.Camera.show_guide:'CENTER'
-#: bpy.types.TextCurve.align:'CENTER'
+#: bpy.types.Camera.show_guide:'CENTER' bpy.types.TextCurve.align:'CENTER'
 #: bpy.types.CompositorNodeViewer.tile_order:'CENTEROUT'
-#: bpy.types.CURVE_OT_spin.center
-#: bpy.types.MESH_OT_screw.center
-#: bpy.types.MESH_OT_spin.center
-#: bpy.types.OBJECT_OT_origin_set.center
+#: bpy.types.CURVE_OT_spin.center bpy.types.MESH_OT_screw.center
+#: bpy.types.MESH_OT_spin.center bpy.types.OBJECT_OT_origin_set.center
 #: bpy.types.TRANSFORM_OT_edge_bevelweight.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_edge_crease.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_edge_slide.snap_target:'CENTER'
@@ -378,8 +356,7 @@
 #: bpy.types.TRANSFORM_OT_transform.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_translate.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_warp.snap_target:'CENTER'
-#: bpy.types.VIEW3D_OT_select.center
-#: bpy.types.VIEW3D_OT_view_all.center
+#: bpy.types.VIEW3D_OT_select.center bpy.types.VIEW3D_OT_view_all.center
 #: bpy.types.ToolSettings.snap_target:'CENTER'
 #: release/scripts/startup/bl_ui/space_clip.py:621
 msgid "Center"
@@ -401,32 +378,24 @@
 #: source/blender/editors/space_node/drawnode.c:2358
 #: source/blender/nodes/composite/nodes/node_composite_gamma.c:39
 #: source/blender/nodes/shader/nodes/node_shader_gamma.c:34
-#: bpy.types.ColorManagedViewSettings.gamma
-#: bpy.types.AreaLamp.gamma
+#: bpy.types.ColorManagedViewSettings.gamma bpy.types.AreaLamp.gamma
 #: bpy.types.CompositorNode.type:'GAMMA'
 #: bpy.types.CompositorNodeBlur.use_gamma_correction
-#: bpy.types.CompositorNodeColorBalance.gamma
-#: bpy.types.CompositorNodeGamma
-#: bpy.types.CompositorNodeTonemap.gamma
-#: bpy.types.ShaderNode.type:'GAMMA'
-#: bpy.types.ShaderNodeGamma
-#: bpy.types.SequenceColorBalanceData.gamma
+#: bpy.types.CompositorNodeColorBalance.gamma bpy.types.CompositorNodeGamma
+#: bpy.types.CompositorNodeTonemap.gamma bpy.types.ShaderNode.type:'GAMMA'
+#: bpy.types.ShaderNodeGamma bpy.types.SequenceColorBalanceData.gamma
 msgid "Gamma"
 msgstr ""
 
 #: source/blender/nodes/shader/nodes/node_shader_light_falloff.c:32
 #: source/blender/nodes/shader/nodes/node_shader_emission.c:33
 #: source/blender/nodes/shader/nodes/node_shader_background.c:33
-#: bpy.types.BoidSettings.strength
-#: bpy.types.FModifierNoise.strength
-#: bpy.types.FieldSettings.strength
-#: bpy.types.Brush.strength
-#: bpy.types.DisplaceModifier.strength
-#: bpy.types.LatticeModifier.strength
+#: bpy.types.BoidSettings.strength bpy.types.FModifierNoise.strength
+#: bpy.types.FieldSettings.strength bpy.types.Brush.strength
+#: bpy.types.DisplaceModifier.strength bpy.types.LatticeModifier.strength
 #: bpy.types.WarpModifier.strength
 #: bpy.types.OBJECT_OT_vertex_group_fix.strength
-#: bpy.types.ParticleBrush.strength
-#: bpy.types.SmokeDomainSettings.strength
+#: bpy.types.ParticleBrush.strength bpy.types.SmokeDomainSettings.strength
 #: bpy.types.UnifiedPaintSettings.strength
 #: bpy.types.WorldLighting.falloff_strength
 #: release/scripts/startup/bl_ui/properties_paint_common.py:49
@@ -482,12 +451,9 @@
 msgstr "Alapértelmezett"
 
 #: source/blender/nodes/composite/nodes/node_composite_image.c:53
-#: bpy.types.World.mist_settings
-#: bpy.types.WORLD_PT_game_mist
-#: bpy.types.WORLD_PT_mist
-#: bpy.types.RenderLayer.use_pass_mist

@@ Diff output truncated at 10240 characters. @@


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