[Bf-translations-svn] SVN commit: /data/svn/bf-translations [229] branches/zh_CN: #update the translation for zh_CN.po by congcong009

bf-translations at blender.org bf-translations at blender.org
Tue Nov 29 16:41:10 CET 2011


Revision: 229
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=229
Author:   congcong009
Date:     2011-11-29 15:41:07 +0000 (Tue, 29 Nov 2011)
Log Message:
-----------
#update the translation for zh_CN.po by congcong009

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2011-11-29 14:04:31 UTC (rev 228)
+++ branches/zh_CN/zh_CN.po	2011-11-29 15:41:07 UTC (rev 229)
@@ -26,10 +26,9 @@
 "Project-Id-Version: Blender 2.60\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2011-11-28 16:31+0100\n"
-"PO-Revision-Date: 2011-11-23 21:01+0800\n"
+"PO-Revision-Date: 2011-11-29 23:39+0800\n"
 "Last-Translator: congcong009 <congcong009 at gmail.com>\n"
-"Language-Team: BlenderCN( http://www.blendercn.org) translation team "
-"<blender-translation at googlegroups.com>\n"
+"Language-Team: BlenderCN( http://www.blendercn.org) translation team <blender-translation at googlegroups.com>\n"
 "Language: zh_CN\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
@@ -164,11 +163,8 @@
 msgstr "打开"
 
 #: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/interface/interface_templates.c:475
-msgid ""
-"Unlink datablock. Shift + Click to set users to zero, data will then not be "
-"saved"
-msgstr ""
-"断开与数据块的链接.按住Shift + 鼠标点击, 可将用户数设为0, 数据将不被保存"
+msgid "Unlink datablock. Shift + Click to set users to zero, data will then not be saved"
+msgstr "断开与数据块的链接.按住Shift + 鼠标点击, 可将用户数设为0, 数据将不被保存"
 
 #: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/interface/interface_templates.c:737
 msgid "Make Real"
@@ -370,8 +366,7 @@
 
 #: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/interface/interface_templates.c:1330
 #: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/interface/interface_templates.c:1377
-msgid ""
-"Interpolation %t|Ease %x1|Cardinal %x3|Linear %x0|B-Spline %x2|Constant %x4"
+msgid "Interpolation %t|Ease %x1|Cardinal %x3|Linear %x0|B-Spline %x2|Constant %x4"
 msgstr "插值算法 %t|舒缓 %x1|基本 %x3|线性 %x0|B样条 %x2|常量 %x4"
 
 #: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/interface/interface_templates.c:1331
@@ -844,17 +839,8 @@
 msgstr "为激活的F曲线添加一个新的F曲线修改器"
 
 #: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/screen/area.c:1453
-msgid ""
-"Editor type:%t|3D View %x1|%l|Timeline %x15|Graph Editor %x2|DopeSheet %x12|"
-"NLA Editor %x13|%l|UV/Image Editor %x6|Video Sequence Editor %x8|Movie Clip "
-"Editor %x20|Text Editor %x9|Node Editor %x16|Logic Editor %x17|%l|Properties "
-"%x4|Outliner %x3|User Preferences %x19|Info%x7|%l|File Browser %x5|%l|Python "
-"Console %x18"
-msgstr ""
-"编辑器类型:%t|3D视图 %x1|%l|时间线 %x15|曲线图形编辑器 %x2|动作编辑器 %x12|"
-"NLA编辑器 %x13|%l|UV/图像编辑器 %x6|视频序列编辑器 %x8|文本编辑器 %x9|结点编"
-"辑器 %x16|逻辑编辑器 %x17|%l|属性面板 %x4|大纲视图 %x3|用户首选项 %x19|信"
-"息%x7|%l|文件浏览器 %x5|%l|Python控制台 %x18"
+msgid "Editor type:%t|3D View %x1|%l|Timeline %x15|Graph Editor %x2|DopeSheet %x12|NLA Editor %x13|%l|UV/Image Editor %x6|Video Sequence Editor %x8|Movie Clip Editor %x20|Text Editor %x9|Node Editor %x16|Logic Editor %x17|%l|Properties %x4|Outliner %x3|User Preferences %x19|Info%x7|%l|File Browser %x5|%l|Python Console %x18"
+msgstr "编辑器类型:%t|3D视图 %x1|%l|时间线 %x15|曲线图形编辑器 %x2|动作编辑器 %x12|NLA编辑器 %x13|%l|UV/图像编辑器 %x6|视频序列编辑器 %x8|文本编辑器 %x9|结点编辑器 %x16|逻辑编辑器 %x17|%l|属性面板 %x4|大纲视图 %x3|用户首选项 %x19|信息%x7|%l|文件浏览器 %x5|%l|Python控制台 %x18"
 
 #: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/screen/area.c:1511
 msgid "Displays current editor type. Click for menu of available types"
@@ -1544,9 +1530,7 @@
 msgstr "循环末端"
 
 #: bpy.types.ActionActuator.use_additive
-msgid ""
-"Action is added to the current loc/rot/scale in global or local coordinate "
-"according to Local flag"
+msgid "Action is added to the current loc/rot/scale in global or local coordinate according to Local flag"
 msgstr "根据位置标记将动作添加至当前全局或本地坐标轴的位置/旋转/缩放"
 
 #: bpy.types.ActionActuator.frame_blend_in
@@ -1578,9 +1562,7 @@
 
 #: bpy.types.ActionActuator.use_continue_last_frame
 #: bpy.types.ShapeActionActuator.use_continue_last_frame
-msgid ""
-"Restore last frame when switching on/off, otherwise play from the start each "
-"time"
+msgid "Restore last frame when switching on/off, otherwise play from the start each time"
 msgstr "开启/关闭时重置最后一帧, 否则每次均从头开始播放"
 
 #: bpy.types.ActionActuator.frame_end bpy.types.ShapeActionActuator.frame_end
@@ -1615,9 +1597,7 @@
 msgstr "力场"
 
 #: bpy.types.ActionActuator.use_force
-msgid ""
-"Apply Action as a global or local force depending on the local option "
-"(dynamic objects only)"
+msgid "Apply Action as a global or local force depending on the local option (dynamic objects only)"
 msgstr "根据本地选项将动作应用至全局或本地作用力(仅限动态物体)"
 
 #: bpy.types.ActionActuator.frame_property
@@ -1707,14 +1687,8 @@
 msgstr "首要"
 
 #: bpy.types.ActionActuator.priority bpy.types.ShapeActionActuator.priority
-#, fuzzy
-msgid ""
-"Execution priority - lower numbers will override actions with higher numbers "
-"(with 2 or more actions at once, the overriding channels must be lower in "
-"the stack)"
-msgstr ""
-"执行优先级-较低的值允许较高的值覆盖. 如果同时有2或多个动作时, 覆盖的通道必须"
-"在栈中最低"
+msgid "Execution priority - lower numbers will override actions with higher numbers (with 2 or more actions at once, the overriding channels must be lower in the stack)"
+msgstr "执行优先级-较低的值允许较高的值覆盖(如果同时有2或多个动作时, 覆盖的通道必须在栈中最低)"
 
 #: bpy.types.ActionActuator.property bpy.types.ShapeActionActuator.property
 msgid "Use this property to define the Action position"
@@ -1756,9 +1730,8 @@
 msgstr "定义了约束的骨头"
 
 #: bpy.types.ArmatureActuator.constraint
-#, fuzzy
 msgid "Name of the constraint to control"
-msgstr "你希望控制的约束名称"
+msgstr "控制的约束名称"
 
 #: bpy.types.ArmatureActuator.mode
 msgid "Constraint Type"
@@ -1826,9 +1799,7 @@
 msgstr "第二目标"
 
 #: bpy.types.ArmatureActuator.secondary_target
-msgid ""
-"Set this object as the secondary target of the constraint (only IK polar "
-"target at the moment)"
+msgid "Set this object as the secondary target of the constraint (only IK polar target at the moment)"
 msgstr "设置当前物体为约束的第二目标(仅适用于IK的两极目标)"
 
 #: bpy.types.ArmatureActuator.target bpy.types.ActionConstraint.target
@@ -1889,9 +1860,8 @@
 msgstr "权重"
 
 #: bpy.types.ArmatureActuator.weight
-#, fuzzy
 msgid "Weight of this constraint"
-msgstr "设置当前约束的权重"
+msgstr "当前约束的权重"
 
 #: bpy.types.CameraActuator
 msgid "Camera Actuator"
@@ -1919,7 +1889,6 @@
 msgstr "轴向"
 
 #: bpy.types.CameraActuator.axis
-#, fuzzy
 msgid "Axis the Camera will try to get behind"
 msgstr "指定的摄像机轴将被置后"
 
@@ -1951,7 +1920,6 @@
 msgstr "阻尼"
 
 #: bpy.types.CameraActuator.damping
-#, fuzzy
 msgid "Strength of the constraint that drives the camera behind the target"
 msgstr "指定约束的强度来驱动目标背后的摄像机"
 
@@ -2112,7 +2080,6 @@
 msgstr "方向"
 
 #: bpy.types.ConstraintActuator.direction
-#, fuzzy
 msgid "Direction of the ray"
 msgstr "设置光线的方向"
 
@@ -2329,9 +2296,7 @@
 msgstr "最大角度"
 
 #: bpy.types.ConstraintActuator.angle_max
-msgid ""
-"Maximum angle (in degree) allowed with target direction (no correction is "
-"done if angle with target direction is between min and max)"
+msgid "Maximum angle (in degree) allowed with target direction (no correction is done if angle with target direction is between min and max)"
 msgstr ""
 
 #: bpy.types.ConstraintActuator.angle_min
@@ -2339,9 +2304,7 @@
 msgstr "最小角度"
 
 #: bpy.types.ConstraintActuator.angle_min
-msgid ""
-"Minimum angle (in degree) to maintain with target direction (no correction "
-"is done if angle with target direction is between min and max)"
+msgid "Minimum angle (in degree) to maintain with target direction (no correction is done if angle with target direction is between min and max)"
 msgstr ""
 
 #: bpy.types.ConstraintActuator.use_normal
@@ -2351,9 +2314,7 @@
 msgstr "N"
 
 #: bpy.types.ConstraintActuator.use_normal
-msgid ""
-"Set object axis along (local axis) or parallel (global axis) to the normal "
-"at hit position"
+msgid "Set object axis along (local axis) or parallel (global axis) to the normal at hit position"
 msgstr ""
 
 #: bpy.types.ConstraintActuator.use_fh_normal
@@ -2362,14 +2323,13 @@
 
 #: bpy.types.ConstraintActuator.use_persistent
 msgid "PER"
-msgstr ""
+msgstr "PER"
 
 #: bpy.types.ConstraintActuator.use_persistent
 msgid "Persistent actuator: stays active even if ray does not reach target"
 msgstr ""
 
 #: bpy.types.ConstraintActuator.property
-#, fuzzy
 msgid "Ray detects only Objects with this property"
 msgstr "光线探测到拥有当前属性的物体"
 
@@ -2381,9 +2341,8 @@
 msgstr "范围"
 
 #: bpy.types.ConstraintActuator.range
-#, fuzzy
 msgid "Maximum length of ray"
-msgstr "设置光线的最大长度"
+msgstr "光线的最大长度"
 
 #: bpy.types.ConstraintActuator.rotation_max
 msgid "Reference Direction"
@@ -2391,7 +2350,7 @@
 
 #: bpy.types.ConstraintActuator.use_fh_paralel_axis
 msgid "Rot Fh"
-msgstr ""
+msgstr "Rot Fh"
 
 #: bpy.types.ConstraintActuator.use_fh_paralel_axis
 msgid "Keep object axis parallel to normal"
@@ -2513,7 +2472,7 @@
 
 #: bpy.types.EditObjectActuator.use_replace_display_mesh
 msgid "Gfx"
-msgstr ""
+msgstr "Gfx"
 
 #: bpy.types.EditObjectActuator.use_replace_display_mesh
 msgid "Replace the display mesh"
@@ -2557,9 +2516,7 @@
 msgstr "网格"
 
 #: bpy.types.EditObjectActuator.mesh
-msgid ""
-"Replace the existing, when left blank 'Phys' will remake the existing "
-"physics mesh"
+msgid "Replace the existing, when left blank 'Phys' will remake the existing physics mesh"
 msgstr ""
 
 #: bpy.types.EditObjectActuator.object
@@ -2575,9 +2532,7 @@
 msgstr "物理"
 
 #: bpy.types.EditObjectActuator.use_replace_physics_mesh
-msgid ""
-"Replace the physics mesh (triangle bounds only - compound shapes not "
-"supported)"
+msgid "Replace the physics mesh (triangle bounds only - compound shapes not supported)"
 msgstr ""
 
 #: bpy.types.EditObjectActuator.time
@@ -2747,9 +2702,8 @@
 msgstr "值"
 
 #: bpy.types.Filter2DActuator.motion_blur_factor
-#, fuzzy
 msgid "Motion blur factor"
-msgstr "设置运动模糊因子"
+msgstr "运动模糊因子"
 
 #: bpy.types.GameActuator
 msgid "Game Actuator"
@@ -2764,9 +2718,7 @@
 msgstr "文件"
 
 #: bpy.types.GameActuator.filename
-msgid ""
-"Load this blend file, use the \"//\" prefix for a path relative to the "
-"current blend file"
+msgid "Load this blend file, use the \"//\" prefix for a path relative to the current blend file"
 msgstr ""
 
 #: bpy.types.GameActuator.mode, 'START'
@@ -2848,8 +2800,7 @@
 msgstr "顶"
 
 #: bpy.types.MessageActuator.to_property
-msgid ""
-"Optional, send message to objects with this name only, or empty to broadcast"

@@ Diff output truncated at 10240 characters. @@


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