[Bf-translations-dev] Material and Texture slot translation

Bastien Montagne montagne29 at wanadoo.fr
Wed Feb 6 06:55:19 CET 2013


Indeed, it’s a bug ! Will see this tomorrow (will be afk today). Thanks 
for the report.

Bastien

On 06/02/2013 03:39, Dalai Felinto wrote:
> argh my guess is that is a bug, Bastien?
> http://www.pasteall.org/pic/44993
>
> --
> Dalai
>
> 2013/2/5 Satoshi Yamasaki <yamyam at yo.rim.or.jp 
> <mailto:yamyam at yo.rim.or.jp>>
>
>     Hi there,
>
>     I tried 2.66 testbuild1, it looks translating material and texture
>     slots
>     too. I'm not sure this behavior is bug or not, anyway I don't think it
>     is good thing because of following reasons:
>
>     1. It makes different between slot name and data id name, so user will
>     be confused.
>     2. In the future, when Blender can input UTF-8N chars directly,
>     this can
>     occur conflict.
>
>     If it has been discussed at somewhere, please point it.
>
>     Thanks,
>
>     --
>     ----------------------------------------
>     Written by Satoshi Yamasaki.(AKA yamyam)
>     - Mail Address: admin at blender.jp <mailto:admin at blender.jp>
>     -(for private) yamyam at yo.rim.or.jp <mailto:yamyam at yo.rim.or.jp>
>     - Site Address: http://blender.jp/
>     _______________________________________________
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>     Found a missing msgid? Edit this doc: http://goo.gl/XcWcr
>
>     Have some disambiguation issue (i.e. same english word that should
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>
> _______________________________________________
> Remember to *NEVER* commit to our svn's /trunk, but *ALWAYS* to relevant language po file under /branches!
>
> Found a missing msgid? Edit this doc: http://goo.gl/XcWcr
>
> Have some disambiguation issue (i.e. same english word that should be translated in more than one way, depending on the context)? Edit this doc: http://goo.gl/VzppJ
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