[Bf-translations-dev] Some glitches with translations (or at least Spanish one)

Gabriel Gazzán gabcorreo at gmail.com
Fri Sep 7 08:18:39 CEST 2012


Hi,
I've noticed some small problems while checking parts of the Spanish
translation, and it'd be good to see them solved whenever it may be
possible.

In no special order:

1) In the *left listing of channels in the Graph Editor*: none of the
tooltips, nor the LocRotScale string or the "<object>Action" string are
translated. Also the channel names (X Position, Y Position, etc.) remain
with the X, Y, Z letters to the left of the string, while in Spanish they
should be placed at the (right) end of the word (i.e. X Position <=>
Posición X)

2) The *Scale* term is used in two different contexts, as verb and as noun,
each of which in Spanish are written differently:
- as a verb: Object Tools>"Scale" and Graph Editor>Key>Transform
menu>"Scale". (in Spanish it would be "Escalar")
- as a noun: Properties panel>Object context>"Scale:" and View Properties
panel>"Scale:". (in Spanish it would be "Escala")
in fact in the PO file there are two strings, one "Scale" and the other
"Scale:" but for some reason the first one seems to be the only one (I saw)
at use.

3) Shortcuts' *key names* don't appear translated.

4) The string *New* is used in a lot of contexts, several of them refer to
female elements and others to male ones (in Spanish, of course). In its
current state, the translation is treating all of them as male ones. But
Texture, Image, Scenes, Masks and other elements should be treated as
female ones.

5) The string in Import/Export>*Motion Capture* is not translated
(translated but not used by Blender)

6) The string *Active Keying Set used to insert/delete keyframes* don't
seem to be in the po file.


Thanks for listening!
Gabriel
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