[Bf-translations-dev] [Bf-translations-svn] SVN commit: /data/svn/bf-translations [1291] branches/ja: 92% translated, 641 fuzzy, 611 not translated.

Bastien Montagne montagne29 at wanadoo.fr
Wed Dec 19 13:08:12 CET 2012


Hey Satoshi,

Thanks for the list! There was indeed some mess with compo nodes' labels 
(others were also more or less missing), fixed it in r53175, should show 
up in next monday update.

The "Star tips" one is a bit more tricky to solve, though, I think it 
will have to wait until we have some proper i18n working for bpy/python.

Note that adding msgids manually is problematic, as next "monday update" 
will comment such edits, so you would have to re-enable them always... 
Think it's better to leave with them untranslated for now (and of course 
report them here: 
http://projects.blender.org/tracker/index.php?func=detail&aid=30935&group_id=183&atid=519

Best regards,
Bastien

On 17/12/2012 02:39, Satoshi Yamasaki wrote:
> Hi Bastien,
> Thank you for the advise! :)
>
> At this commit, following are added:
> ----
> msgid "AlphaOver"
> msgid "SplitViewer"
> msgid "Bokeh Image"
> msgid "Box Mask"
> msgid "Ellipse Mask"
> msgid "Star tips"
> ----
>
> I've also found some words which translation doesn't work for. I'll try
> to post them to the tracker later.
>
> Thank you again,
>
>
>
> (2012/12/16 21:57), Bastien Montagne wrote:
>> Hi Satoshi,
>>
>> I’d very much like to get a list of those msgids you added, if they get
>> translated, they should really be auto-generated by our tools.
>>
>> Also please note that, when you find such issues, best thing to do is to
>> report them on this tracker:
>> http://projects.blender.org/tracker/?atid=519&group_id=183&func=browse
>>
>> Regards,
>> Bastien
>>
>> On 16/12/2012 08:57, bf-translations at blender.org wrote:
>>> Revision: 1291
>>>              http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1291
>>> Author:   yamyam
>>> Date:     2012-12-16 07:57:27 +0000 (Sun, 16 Dec 2012)
>>> Log Message:
>>> -----------
>>> 92% translated, 641 fuzzy, 611 not translated.
>>>
>>> Added some msgids by myself. Because They weren't generated from
>>> blender sources automatically.
>>> I don't know such solution is correctly, but it works well at least
>>> in my environment...
>>>
>>> Modified Paths:
>>> --------------
>>>        branches/ja/ja.mo
>>>        branches/ja/ja.po
>>>
>>> Modified: branches/ja/ja.mo
>>> ===================================================================
>>> (Binary files differ)
>>>
>>> Modified: branches/ja/ja.po
>>> ===================================================================
>>> --- branches/ja/ja.po	2012-12-15 18:29:13 UTC (rev 1290)
>>> +++ branches/ja/ja.po	2012-12-16 07:57:27 UTC (rev 1291)
>>> @@ -24,10 +24,10 @@
>>>     "PO-Revision-Date: 2012-09-09 13:49+0900\n"
>>>     "Last-Translator: \n"
>>>     "Language-Team: Japanese Translation Team (https://sites.google.com/site/blugjp/blender-translators)\n"
>>> -"Language: ja\n"
>>>     "MIME-Version: 1.0\n"
>>>     "Content-Type: text/plain; charset=UTF-8\n"
>>>     "Content-Transfer-Encoding: 8bit\n"
>>> +"Language: ja\n"
>>>     "Plural-Forms: nplurals=1; plural=0;\n"
>>>     "X-Generator: Pootle 2.1.6\n"
>>>
>>> @@ -140,8 +140,7 @@
>>>
>>>     #: source/blender/blenkernel/intern/fmodifier.c:493
>>>     #: source/blender/editors/space_view3d/view3d_buttons.c:1135
>>> -#: bpy.types.FModifier.type:'ENVELOPE'
>>> -#: bpy.types.Armature.draw_type:'ENVELOPE'
>>> +#: bpy.types.FModifier.type:'ENVELOPE' bpy.types.Armature.draw_type:'ENVELOPE'
>>>     #: bpy.types.GRAPH_OT_fmodifier_add.type:'ENVELOPE'
>>>     #: bpy.types.NLA_OT_fmodifier_add.type:'ENVELOPE'
>>>     msgid "Envelope"
>>> @@ -156,8 +155,7 @@
>>>     msgstr "反復"
>>>
>>>     #: source/blender/blenkernel/intern/fmodifier.c:748
>>> -#: bpy.types.FModifier.type:'NOISE'
>>> -#: bpy.types.FieldSettings.noise
>>> +#: bpy.types.FModifier.type:'NOISE' bpy.types.FieldSettings.noise
>>>     #: bpy.types.Texture.type:'NOISE'
>>>     #: bpy.types.GRAPH_OT_fmodifier_add.type:'NOISE'
>>>     #: bpy.types.NLA_OT_fmodifier_add.type:'NOISE'
>>> @@ -170,12 +168,10 @@
>>>     #: bpy.types.ImageTexture.filter_type
>>>     #: bpy.types.MaterialRaytraceTransparency.filter
>>>     #: bpy.types.MovieTrackingStabilization.filter_type
>>> -#: bpy.types.CompositorNode.type:'FILTER'
>>> -#: bpy.types.CompositorNodeFilter
>>> +#: bpy.types.CompositorNode.type:'FILTER' bpy.types.CompositorNodeFilter
>>>     #: bpy.types.CompositorNodeRotate.filter_type
>>>     #: bpy.types.CompositorNodeStabilize.filter_type
>>> -#: bpy.types.CompositorNodeTransform.filter_type
>>> -#: bpy.types.SEQUENCER_PT_filter
>>> +#: bpy.types.CompositorNodeTransform.filter_type bpy.types.SEQUENCER_PT_filter
>>>     #: bpy.types.SpaceUserPreferences.filter_text
>>>     msgid "Filter"
>>>     msgstr "フィルター"
>>> @@ -187,8 +183,7 @@
>>>     msgstr "Python"
>>>
>>>     #: source/blender/blenkernel/intern/fmodifier.c:865
>>> -#: bpy.types.FModifier.type:'LIMITS'
>>> -#: bpy.types.SimpleDeformModifier.limits
>>> +#: bpy.types.FModifier.type:'LIMITS' bpy.types.SimpleDeformModifier.limits
>>>     #: bpy.types.GRAPH_OT_fmodifier_add.type:'LIMITS'
>>>     #: bpy.types.NLA_OT_fmodifier_add.type:'LIMITS'
>>>     #: release/scripts/startup/bl_ui/properties_data_camera.py:188
>>> @@ -229,14 +224,10 @@
>>>     msgid "Debug"
>>>     msgstr "デバッグ"
>>>
>>> -#: source/blender/blenkernel/intern/report.c:51
>>> -#: bpy.types.Area.type:'INFO'
>>> -#: bpy.types.ConsoleLine.type:'INFO'
>>> -#: bpy.types.GPencilLayer.info
>>> -#: bpy.types.KeyMap.space_type:'INFO'
>>> -#: bpy.types.Space.type:'INFO'
>>> -#: bpy.types.Theme.theme_area:'INFO'
>>> -#: bpy.types.Theme.info
>>> +#: source/blender/blenkernel/intern/report.c:51 bpy.types.Area.type:'INFO'
>>> +#: bpy.types.ConsoleLine.type:'INFO' bpy.types.GPencilLayer.info
>>> +#: bpy.types.KeyMap.space_type:'INFO' bpy.types.Space.type:'INFO'
>>> +#: bpy.types.Theme.theme_area:'INFO' bpy.types.Theme.info
>>>     msgid "Info"
>>>     msgstr "情報"
>>>
>>> @@ -612,14 +603,10 @@
>>>
>>>     #: source/blender/editors/animation/fmodifier_ui.c:512
>>>     #: source/blender/editors/space_node/drawnode.c:1816
>>> -#: bpy.types.CameraActuator.min
>>> -#: bpy.types.ConstraintActuator.limit_min
>>> -#: bpy.types.ObjectActuator.force_min_x
>>> -#: bpy.types.ObjectActuator.force_min_y
>>> -#: bpy.types.ObjectActuator.force_min_z
>>> -#: bpy.types.RandomActuator.int_min
>>> -#: bpy.types.RandomActuator.float_min
>>> -#: bpy.types.WM_OT_properties_edit.min
>>> +#: bpy.types.CameraActuator.min bpy.types.ConstraintActuator.limit_min
>>> +#: bpy.types.ObjectActuator.force_min_x bpy.types.ObjectActuator.force_min_y
>>> +#: bpy.types.ObjectActuator.force_min_z bpy.types.RandomActuator.int_min
>>> +#: bpy.types.RandomActuator.float_min bpy.types.WM_OT_properties_edit.min
>>>     #: release/scripts/startup/bl_ui/properties_data_armature.py:274
>>>     #: release/scripts/startup/bl_ui/properties_data_mesh.py:256
>>>     #: release/scripts/startup/bl_ui/properties_object_constraint.py:253
>>> @@ -640,19 +627,15 @@
>>>     #: release/scripts/startup/bl_ui/properties_object_constraint.py:620
>>>     #: release/scripts/startup/bl_ui/properties_object_constraint.py:633
>>>     #: release/scripts/startup/bl_ui/properties_particle.py:1080
>>> -#: intern/cycles/blender/addon/ui.py:112
>>> -#: intern/cycles/blender/addon/ui.py:125
>>> +#: intern/cycles/blender/addon/ui.py:112 intern/cycles/blender/addon/ui.py:125
>>>     msgid "Min"
>>>     msgstr "最小"
>>>
>>>     #: source/blender/editors/animation/fmodifier_ui.c:513
>>>     #: source/blender/editors/space_node/drawnode.c:1817
>>> -#: bpy.types.CameraActuator.max
>>> -#: bpy.types.ConstraintActuator.limit_max
>>> -#: bpy.types.ObjectActuator.force_max_x
>>> -#: bpy.types.ObjectActuator.force_max_y
>>> -#: bpy.types.ObjectActuator.force_max_z
>>> -#: bpy.types.RandomActuator.int_max
>>> +#: bpy.types.CameraActuator.max bpy.types.ConstraintActuator.limit_max
>>> +#: bpy.types.ObjectActuator.force_max_x bpy.types.ObjectActuator.force_max_y
>>> +#: bpy.types.ObjectActuator.force_max_z bpy.types.RandomActuator.int_max
>>>     #: bpy.types.RandomActuator.float_max
>>>     #: bpy.types.CompositorNodeChannelMatte.limit_method:'MAX'
>>>     #: bpy.types.BRUSH_OT_curve_preset.shape:'MAX'
>>> @@ -683,8 +666,7 @@
>>>     #: release/scripts/startup/bl_ui/properties_particle.py:1081
>>>     #: release/scripts/startup/bl_ui/properties_physics_cloth.py:186
>>>     #: release/scripts/startup/bl_ui/properties_physics_cloth.py:191
>>> -#: intern/cycles/blender/addon/ui.py:111
>>> -#: intern/cycles/blender/addon/ui.py:124
>>> +#: intern/cycles/blender/addon/ui.py:111 intern/cycles/blender/addon/ui.py:124
>>>     msgid "Max"
>>>     msgstr "最大"
>>>
>>> @@ -710,12 +692,10 @@
>>>
>>>     #: source/blender/editors/animation/fmodifier_ui.c:744
>>>     #: source/blender/editors/space_image/image_buttons.c:712
>>> -#: bpy.types.ParticleSettings.frame_start
>>> -#: bpy.types.BuildModifier.frame_start
>>> +#: bpy.types.ParticleSettings.frame_start bpy.types.BuildModifier.frame_start
>>>     #: bpy.types.OBJECT_OT_paths_calculate.start_frame
>>>     #: bpy.types.POSE_OT_paths_calculate.start_frame
>>> -#: bpy.types.PointCache.frame_start
>>> -#: bpy.types.WorldMistSettings.start
>>> +#: bpy.types.PointCache.frame_start bpy.types.WorldMistSettings.start
>>>     #: release/scripts/startup/bl_ui/properties_animviz.py:119
>>>     #: release/scripts/startup/bl_ui/properties_animviz.py:51
>>>     #: release/scripts/startup/bl_ui/properties_data_armature.py:229
>>> @@ -742,14 +722,11 @@
>>>
>>>     #: source/blender/editors/animation/fmodifier_ui.c:745
>>>     #: source/blender/editors/space_node/drawnode.c:359
>>> -#: bpy.types.ParticleSettings.frame_end
>>> -#: bpy.types.KeyMapItem.type:'END'
>>> +#: bpy.types.ParticleSettings.frame_end bpy.types.KeyMapItem.type:'END'
>>>     #: bpy.types.KeyMapItem.key_modifier:'END'
>>>     #: bpy.types.OBJECT_OT_paths_calculate.end_frame
>>> -#: bpy.types.POSE_OT_paths_calculate.end_frame
>>> -#: bpy.types.PointCache.frame_end
>>> -#: bpy.types.SceneGameData.exit_key:'END'
>>> -#: bpy.types.KeyboardSensor.key:'END'
>>> +#: bpy.types.POSE_OT_paths_calculate.end_frame bpy.types.PointCache.frame_end
>>> +#: bpy.types.SceneGameData.exit_key:'END' bpy.types.KeyboardSensor.key:'END'
>>>     #: bpy.types.KeyboardSensor.modifier_key_1:'END'
>>>     #: bpy.types.KeyboardSensor.modifier_key_2:'END'
>>>     #: release/scripts/startup/bl_ui/properties_animviz.py:120
>>> @@ -775,14 +752,12 @@
>>>     msgstr "終了"
>>>
>>>     #: source/blender/editors/animation/fmodifier_ui.c:750
>>> -#: bpy.types.MocapConstraint.smooth_in
>>> -#: bpy.types.WipeSequence.direction:'IN'
>>> +#: bpy.types.MocapConstraint.smooth_in bpy.types.WipeSequence.direction:'IN'
>>>     msgid "In"
>>>     msgstr "入力"
>>>
>>>     #: source/blender/editors/animation/fmodifier_ui.c:751
>>> -#: bpy.types.MocapConstraint.smooth_out
>>> -#: bpy.types.WipeSequence.direction:'OUT'
>>> +#: bpy.types.MocapConstraint.smooth_out bpy.types.WipeSequence.direction:'OUT'
>>>     msgid "Out"
>>>     msgstr "出力"
>>>
>>> @@ -1167,15 +1142,11 @@
>>>     msgstr "%s (ロック)"
>>>
>>>     #: source/blender/editors/gpencil/gpencil_buttons.c:215
>>> -#: bpy.types.DupliObject.type:'FRAMES'
>>> -#: bpy.types.GPencilLayer.frames
>>> -#: bpy.types.Object.dupli_type:'FRAMES'
>>> -#: bpy.types.ImageUser.frame_duration
>>> +#: bpy.types.DupliObject.type:'FRAMES' bpy.types.GPencilLayer.frames
>>> +#: bpy.types.Object.dupli_type:'FRAMES' bpy.types.ImageUser.frame_duration
>>>     #: bpy.types.CompositorNodeImage.frame_duration
>>> -#: bpy.types.MARKER_OT_duplicate.frames
>>> -#: bpy.types.MARKER_OT_move.frames
>>> -#: bpy.types.ParticleEdit.fade_frames
>>> -#: KM_HIERARCHY.EMPTY
>>> +#: bpy.types.MARKER_OT_duplicate.frames bpy.types.MARKER_OT_move.frames
>>> +#: bpy.types.ParticleEdit.fade_frames KM_HIERARCHY.EMPTY
>>>     #: release/scripts/startup/bl_ui/properties_data_curve.py:202
>>>     #: release/scripts/startup/bl_ui/properties_particle.py:553
>>>     #: release/scripts/startup/bl_ui/space_clip.py:343
>>> @@ -1236,10 +1207,8 @@
>>>
>>>     #: source/blender/editors/interface/interface_handlers.c:4848
>>>     #: source/blender/editors/screen/screen_ops.c:2955
>>> -#: bpy.types.KeyMap.region_type:'HEADER'
>>> -#: bpy.types.Region.type:'HEADER'
>>> -#: bpy.types.ThemePanelColors.header
>>> -#: bpy.types.ThemeSpaceGeneric.header
>>> +#: bpy.types.KeyMap.region_type:'HEADER' bpy.types.Region.type:'HEADER'
>>> +#: bpy.types.ThemePanelColors.header bpy.types.ThemeSpaceGeneric.header
>>>     #: KM_HIERARCHY.EMPTY
>>>     msgid "Header"
>>>     msgstr "ヘッダー"
>>> @@ -1255,8 +1224,7 @@
>>>     msgstr "単一キーフレームの上書き"
>>>
>>>     #: source/blender/editors/interface/interface_handlers.c:4671
>>> -#: bpy.types.ACTION_OT_delete
>>> -#: bpy.types.GRAPH_OT_delete
>>> +#: bpy.types.ACTION_OT_delete bpy.types.GRAPH_OT_delete
>>>     msgctxt "Operator"
>>>     msgid "Delete Keyframes"
>>>     msgstr "キーフレーム削除"
>>> @@ -1278,8 +1246,7 @@
>>>     msgstr "キーフレームを削除"
>>>
>>>     #: source/blender/editors/interface/interface_handlers.c:4693
>>> -#: bpy.types.ACTION_OT_keyframe_insert
>>> -#: bpy.types.GRAPH_OT_keyframe_insert
>>> +#: bpy.types.ACTION_OT_keyframe_insert bpy.types.GRAPH_OT_keyframe_insert
>>>     msgctxt "Operator"
>>>     msgid "Insert Keyframes"
>>>     msgstr "キーフレームを挿入"
>>> @@ -1491,8 +1458,7 @@
>>>     msgstr "'%s'用の有効なpoファイルがありません:%s"
>>>
>>>     #: source/blender/editors/interface/interface_regions.c:2111
>>> -#: bpy.types.CompositorNodeInvert.invert_rgb
>>> -#: bpy.types.CompositorNodeRGB
>>> +#: bpy.types.CompositorNodeInvert.invert_rgb bpy.types.CompositorNodeRGB
>>>     #: bpy.types.ShaderNodeRGB
>>>     msgid "RGB"
>>>     msgstr "RGB"
>>> @@ -1692,22 +1658,16 @@
>>>     #: source/blender/nodes/texture/nodes/node_texture_math.c:39
>>>     #: source/blender/nodes/texture/nodes/node_texture_math.c:44
>>>     #: bpy.types.Filter2DActuator.motion_blur_factor
>>> -#: bpy.types.PropertyActuator.value
>>> -#: bpy.types.RandomActuator.int_value
>>>
>>> @@ Diff output truncated at 10240 characters. @@
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