[Bf-taskforce25] Blender spring cleaning
Joshua Leung
aligorith at gmail.com
Thu May 14 00:44:24 CEST 2009
Hi,
On Thu, May 14, 2009 at 9:44 AM, Nathan Vegdahl <cessen at cessen.com> wrote:
> Armature:
> - Auto IK: IMO we should get rid of this toggle and just make it
> the default behavior for grabbing bones that don't translate (instead
> of rotating them as it does now).
This is useful for quite a few rigs, but not for all AFAIK. For some rigs,
this would be really problematic.
>
> - B-bone Rest: kill this! It's an evil behavior kept only for
> backwards compatability with older files! DIE!!!!
I've never seen anyone use this, but I suspect there's something that does
need this.
> - Stride root: kill this. It's obsolete with the new NLA system.
Good to note that. Besides, it hasn't worked for a few releases ;)
>
> - Kill the "W" button next to the bone shape object field. If
> someone wants the shape to always be wireframe, they can just model
> the mesh with only edges.
-1. I think you've already forgotten the problems associated with modelling
rig controls as just meshes without wireframes; namely, that you need to set
the entire armature to draw as wireframes only then. This is not even always
possibe for linked objects.
I WILL NOT kill this until there's a much better alternative for the way the
drawing system works w.r.t. draw-modes.
> Misc:
> - Modifiers should always be "real". None of this "make real"
> nonsense (ala Armature modifier). It's just weird and confusing.
Agreed. While I know that this was done for easier (read less version
patching) for pre 2.40 files, it's really quite lazy IMO.
> - Killing radiosity: +1.
+100. I never got it to work (just like the old RVK's)
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-taskforce25/attachments/20090514/a1923cc9/attachment.htm
More information about the Bf-taskforce25
mailing list