Hi,<br><br><div class="gmail_quote">On Thu, May 14, 2009 at 9:44 AM, Nathan Vegdahl <span dir="ltr"><<a href="mailto:cessen@cessen.com">cessen@cessen.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Armature:<br>
- Auto IK: IMO we should get rid of this toggle and just make it<br>
the default behavior for grabbing bones that don't translate (instead<br>
of rotating them as it does now).</blockquote><div>This is useful for quite a few rigs, but not for all AFAIK. For some rigs, this would be really problematic.<br> </div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>
- B-bone Rest: kill this! It's an evil behavior kept only for<br>
backwards compatability with older files! DIE!!!!</blockquote><div>I've never seen anyone use this, but I suspect there's something that does need this.<br> </div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
- Stride root: kill this. It's obsolete with the new NLA system.</blockquote><div>Good to note that. Besides, it hasn't worked for a few releases ;)<br> </div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>
- Kill the "W" button next to the bone shape object field. If<br>
someone wants the shape to always be wireframe, they can just model<br>
the mesh with only edges.</blockquote><div>-1. I think you've already forgotten the problems associated with modelling rig controls as just meshes without wireframes; namely, that you need to set the entire armature to draw as wireframes only then. This is not even always possibe for linked objects.<br>
<br>I WILL NOT kill this until there's a much better alternative for the way the drawing system works w.r.t. draw-modes.<br> </div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Misc:<br>
- Modifiers should always be "real". None of this "make real"<br>
nonsense (ala Armature modifier). It's just weird and confusing.</blockquote><div>Agreed. While I know that this was done for easier (read less version patching) for pre 2.40 files, it's really quite lazy IMO.<br>
</div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
- Killing radiosity: +1.</blockquote><div>+100. I never got it to work (just like the old RVK's) <br></div></div><br>