[Bf-taskforce25] wintercamp technical todos

Matt Ebb matt at mke3.net
Sat Mar 14 23:15:49 CET 2009


On Sun, Mar 15, 2009 at 5:00 AM, Ton Roosendaal <ton at blender.org> wrote:
> My preference is to just remove all current drawing code and related
> themes, and reconstruct it from scratch with higher level specs, in a
> way that also keeps it open to add more drawing themes later. At least
> William's style then gets implemented + 1 basic one using same
> concepts, as template for later expansion.
>
> I would also like to get buttons and text drawing possible on precise
> pixel locations, for the crispiest possible AA'ed appearance. A good
> start would be using a pixmap or texture map construction kit for this,
> and some nice ways to quickly blur stuff for subtle shadows (as in
> William's buttons now).
>
> Matt: you're committing stuff atm in interface_draw.c, what was your
> plan to do here? If you're OK, we just make a good spec doc first, then
> I can try to get this code restructured in a way to survive the next
> decade a bit :)

Yup, that's fine by me! I've just been trying to make do with what's
already there, but trying some new approaches could turn out to be
quite nice (and with much less convoluted code, too).

cheers

Matt


More information about the Bf-taskforce25 mailing list