[Bf-taskforce25] compilation errors with make
Eric Begue
ericbeg at gmail.com
Fri Mar 13 01:42:08 CET 2009
I found it out!
Disabling the game engine is not "WITH_BF_GAMEENGINE=false" but it is "NAN_NO_KETSJI=true".
The name of the new game engine :} ... so evident.
Eric
Eric Begue wrote:
> In reply to To Kent Mein.
>
> Thanks for the info. But how to disable the game engine?
>
> I have tried the user-def.mk file with:
>
> export WITH_BF_GAMEENGINE=false
>
> export WITH_BF_BLENDERPLAYER=false
>
> But it seems to be ignored...
>
> any ideas ?
>
>
> Kent Mein wrote:
>
>> In reply to Eric Bègue (ericbeg at gmail.com):
>>
>> You should disable the game engine for now.
>>
>> Kent
>>
>>
>>
>>> Hello,
>>>
>>> I try to compile blender2.5 (I was very curious about the new UI) with
>>>
>>> make and the following errors appears during the linking phase:
>>>
>>> /home/eric/blender2.5/blender/obj/linux-glibc2.7-i386/gameengine/blconv
>>>
>>> erter/libblconverter.a(KX_BlenderSceneConverter.o): In function
>>>
>>> `KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool)':
>>>
>>> KX_BlenderSceneConverter.cpp:(.text+0x1822): undefined reference to
>>>
>>>
>>>
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>>
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>>
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>>
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>>
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>>
>
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