[Bf-taskforce25] UI Animation

Chris Burt duositex+blender at gmail.com
Tue Mar 10 21:54:44 CET 2009


Nahh.. make speed a user pref :P

On Tue, Mar 10, 2009 at 12:57 PM, Jean-Luc Peurière <jlp at nerim.net> wrote:

>
> Le 9 mars 09 à 21:22, William Reynish a écrit :
>
> While defining the way Blender draws the panels and buttons on the screen,
> this may the time to make sure the system supports animated transitions.
>
> Why use animation in the UI? Because if a button or panel *jumps* to a new
> position it is obtrusive, and the user must reorient him/herself, whereas
> the if a button or panel gracefully *moves* to a new position,
> the reorganization is clear, and the user can immediately find his/her way
> in new state.
>
> Currently, Blender uses animation for panels opening and closing, but since
> the sense of buttons hierarchy is much stronger in 2.5 I think it is pretty
> important to allow for animations where buttons may appear or disappear.
>
>
> I agree with the idea. That is a very good feedback indeed
>
> Note that the animation can be quite faster, without being obtrusive, I
> think.
> there is a balance to find here
>
> Jean-Luc Peurière
> jlp at nerim.net
>
>
>
>
> _______________________________________________
> Bf-taskforce25 mailing list
> Bf-taskforce25 at blender.org
> http://lists.blender.org/mailman/listinfo/bf-taskforce25
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-taskforce25/attachments/20090310/548b938f/attachment.htm 


More information about the Bf-taskforce25 mailing list