[Bf-taskforce25] Tool state and undo

Vilem Novak pildanovak at post.cz
Sun Jun 21 23:36:21 CEST 2009


Hello, 

Here's a little idea for solving this issue very elegant way - 
splitting up undo queues.
There could be 3 undo queues - operators actions, UI actions,
tool settings actions.(sorry if this is wrong classification)
I often miss e.g. viewport undo - a very fast way of getting back 
the view of scene you just lost because of pan/zoom. 
I agree with Nicholas in description of the case with brush settings,
 It's something what annoyed me many times when sculpting with blender.

Vilem.


> ------------ Původní zpráva ------------
> Od: Nicholas Bishop <nicholasbishop at gmail.com>
> Předmět: [Bf-taskforce25] Tool state and undo
> Datum: 21.6.2009 19:23:55
> ----------------------------------------
> Hi all,
> 
> I'm looking for suggestions on fixing a workflow issue with sculpt:
> 
> Tool settings are stored in DNA, so that they can be restored on file
> load. This has bad side-effects for undo, however. Consider this
> sequence of events:
> 
> 1. Sculpt a bit on the mesh
> 2. Changes the brush size
> 3. Sculpt another stroke
> 4. Undo
> 
> That last undo removes the stroke from step 3, but it also reverts the
> change to the brush size in step 2. This could be sort-of fixed by
> doing an undo push for step 2, but this doesn't give exactly the right
> workflow either. I think ideally all these sculpt/brush settings
> should stay the same through the sculpting session regardless of
> undo/redo, and still of course be saved with the file. Is there a good
> way to do this?
> 
> -Nicholas
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> 
> 
> 


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