[Bf-taskforce25] 2.5 movie player

joe joeedh at gmail.com
Wed Jun 17 03:42:17 CEST 2009


Heh, that's not a good example at all!  You ever tried scrubbing in itunes?
:)  The little bar's way too small, it should be close to the width of the
window (for as much precision as possible).

Joe

On Tue, Jun 16, 2009 at 3:27 PM, William Reynish <william at reynish.com>wrote:

> Well, the whole point is to not make it too hidden ;) At the same
> time, overlaid controls can interfere with the video you're trying to
> watch. For a movie player like VLC that's no real issue because you
> are not likely to really use those controls (other than pressing
> play), but in Blender you are likely to scrub, stop, rewind while
> studying your creations.
>
> Regarding full-screen playback, then you are right, the only sane
> solution is to put the controls inside the video. And if the controls
> are minimal enough it shouldn't be too disturbing (These controls are
> an example of nice simplicity:
> http://www.apple.com/macosx/refinements/images/overlay_quicktime_02_20090608.jpg
> )
>
> Cheers
>
> On 16 Jun, 2009, at 10:54 PM, Pablo Vazquez - www.venomgfx.com.ar wrote:
>
> > eek no no extra interface than the one needed to display the video, I
> > would prefer something like VLC's or mplayer's interface on
> > fullscreen, that overlays the video via OSD and displays/disappear at
> > hotkeys, but never uses extra space than the one needed by the video,
> > so if you're displaying a 720p HD video on a 15" laptop screen (which
> > usually is 1280px by 720/800px) the controls won't need any extra
> > space than the one occupied by the video (that actually fits perfectly
> > on the screen as fullscreen). Try on VLC to Shift + Left/Right on
> > fullscreen, or Ctrl + Up/Down.
> >
> > Shouldn't be that hard if everything is already OpenGL, but as you I
> > don't know either if this could be done or not, but I wouldn't like to
> > have playback buttons separate from the space that is actually
> > displaying the video.
> >
> >
> > * Pablo Vazquez
> > Freelance 3D Artist
> > info at venomgfx.com.ar
> > www.venomgfx.com.ar
> >
> >
> >
> > On Tue, Jun 16, 2009 at 22:25, William Reynish<william at reynish.com>
> > wrote:
> >> Good points.
> >>
> >> The current player has these really weird fps settings like 20 fps
> >> and
> >> 50 fps that are completely non-standard. But with a number field you
> >> could set it to anything.
> >>
> >> Cheers.
> >>
> >> On 16 Jun, 2009, at 9:47 PM, Nathan Vegdahl wrote:
> >>
> >>> I like this a lot except for two points:
> >>>
> >>> 1. The timeline slider shouldn't overlap the video, even if it does
> >>> have transparency.
> >>> 2. IMO the speed control should, ideally, be a number field with
> >>> fps.
> >>> (And if we allow negative fps, then we can play backwards! :-P)
> >>>
> >>> --Nathan V
> >>>
> >>> On Tue, Jun 16, 2009 at 10:52 AM, William
> >>> Reynish<william at reynish.com> wrote:
> >>>> Hi All,
> >>>>
> >>>> Here's a fun proposal to put a graphical user interface in the
> >>>> Blender
> >>>> movie player. Currently you can pause, play, rewind, scrub, and
> >>>> even
> >>>> regulate playback speed. However, all these features are hidden
> >>>> under
> >>>> secret keyboard commands.
> >>>>
> >>>> http://www.reynish.com/files/blender25/movieplayer.png
> >>>>
> >>>> I do wonder how easy this is to do though. Is the Blender movie
> >>>> player
> >>>> even OpenGL?
> >>>>
> >>>> Cheers,
> >>>>
> >>>> -William
> >>>> _______________________________________________
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