[Bf-taskforce25] Materials and Textures management.

Eclectiel L eclect25 at yahoo.com
Sat Jun 13 18:25:26 CEST 2009


Some adjustments to the proposed Materials/Textures workflow to
make it more clear and straightforward. Solving some problems
in the previous proposal:
http://img19.imageshack.us/img19/4328/materialsareav2adjustme.png


Cheers,

Eclectiel.



>----- Original Message ----
>From: Eclectiel L <eclect25 at yahoo.com>
>To: bf-taskforce25 at blender.org
>Sent: Friday, June 12, 2009 4:01:35 PM
>Subject: [Bf-taskforce25] Materials and Textures management.
>
>
>>From Brecht:
>> Though some things do definitely require an extra level in the
>> hierarchy, in particular materials, textures, bones and particle
>> systems.
>....
>> It would be interesting to see mockups for these cases too
>> (supporting unlimited number of materials/textures, even though they are
>> limited now, this is likely to change).
>....
>
>Made an attempt for Materials and Textures management. Here
>are some mockups:
>
>Page 1:
>http://img32.imageshack.us/img32/1619/materialsareav2page1.png
>
>Page 2:
>http://img401.imageshack.us/img401/546/materialsareav2page2.png
>
>
>I see materials and textures as something separated from
>objects, they are there either they are assigned to an object or not, that's
>one of the reasons why I chose a separate area, while keeping in the
>Properties editor the relationship between materials and the materials IDs of
>the selected object. And also the Properties editor started to need room for
>what I wanted to achieve.
>
>Even though the mockups are themed similar to the actual 2.5 look,
>this proposal is mostly intended to show functionality, not much
>the final aspect.
>
>
>
>Cheers,
>
>Eclectiel.


      

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