[Bf-taskforce25] kerning - Re: [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20837] branches/blender2.5/blender/source /blender: Made the kerning a float, this give a little more of tweak.

Ton Roosendaal ton at blender.org
Sat Jun 13 13:47:37 CEST 2009


Hi Matt,

Is it possible that this font just has bad kerning tables or so? Also 
without kerning it looks a bit uneven... but this can also be because 
of the rasterizing code. There was some patent thing here I recall.

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 13 Jun, 2009, at 4:16, Diego B wrote:

> On Fri, Jun 12, 2009 at 9:25 PM, Matt Ebb<matt at mke3.net> wrote:
>> Hi Diego,
>>
>> It's cool that there is the kerning option now, but 0.5 is still *way*
>> too much.
>>
>> It should definitely be on 0.0 by default - it was really nice then.
>> Currently at 0.5 it really hurts readability, the kerning is very
>> uneven (look at the space between the 1 and 0 in 100), and in some of
>> these uneven areas comes close to the width of a 'space' between
>> words. 0.5 looks more like a fixed width font, which is definitely not
>> what we want, and not good typography.
>
> No problem for me, I just show the UI using diff value and all tell me
> that 0.5 look better,
> but yeah, better set the default value to 0.0 and let the user play 
> with it.
>
> Also need a little more of tweak, because now that I used float for
> the position of every glyph,
> I think need apply the raster_safe hack too.
>
> Anyway I am not in my home now, so tomorrow I go to revert to 0.0 and
> see if I can make this a little better.
>
>>
>> Matt
>>
>>
>>
>> On 13/06/2009, at 3:18 AM, Diego Borghetti wrote:
>>
>>> Log Message:
>>> -----------
>>> Made the kerning a float, this give a little more of tweak.
>>>
>>> 0.5 is the default value now, the range are from -5.0 to 5.0.
>>> Note that we allow negative value, but the current draw code
>>> always check for overlap characters.
>>
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