[Bf-taskforce25] kerning - Re: [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20837] branches/blender2.5/blender/source /blender: Made the kerning a float, this give a little more of tweak.

Diego B bdiego at gmail.com
Sat Jun 13 04:16:40 CEST 2009


On Fri, Jun 12, 2009 at 9:25 PM, Matt Ebb<matt at mke3.net> wrote:
> Hi Diego,
>
> It's cool that there is the kerning option now, but 0.5 is still *way*
> too much.
>
> It should definitely be on 0.0 by default - it was really nice then.
> Currently at 0.5 it really hurts readability, the kerning is very
> uneven (look at the space between the 1 and 0 in 100), and in some of
> these uneven areas comes close to the width of a 'space' between
> words. 0.5 looks more like a fixed width font, which is definitely not
> what we want, and not good typography.

No problem for me, I just show the UI using diff value and all tell me
that 0.5 look better,
but yeah, better set the default value to 0.0 and let the user play with it.

Also need a little more of tweak, because now that I used float for
the position of every glyph,
I think need apply the raster_safe hack too.

Anyway I am not in my home now, so tomorrow I go to revert to 0.0 and
see if I can make this a little better.

>
> Matt
>
>
>
> On 13/06/2009, at 3:18 AM, Diego Borghetti wrote:
>
>> Log Message:
>> -----------
>> Made the kerning a float, this give a little more of tweak.
>>
>> 0.5 is the default value now, the range are from -5.0 to 5.0.
>> Note that we allow negative value, but the current draw code
>> always check for overlap characters.
>
> _______________________________________________
> Bf-taskforce25 mailing list
> Bf-taskforce25 at blender.org
> http://lists.blender.org/mailman/listinfo/bf-taskforce25
>


More information about the Bf-taskforce25 mailing list