[Bf-taskforce25] DerivedMesh stuff

joe joeedh at gmail.com
Tue Jun 2 21:25:55 CEST 2009


The uv editor code is kindof in a transitory state right now, it uses
the editmesh conversion functions quite a bit.  I'm not sure just what
I added to it, since I was working through quite a lot of code at the
time.  I'll definitely look over the docs some more before I mess with
operators, I've not really touched them much so far.

Joe

On Tue, Jun 2, 2009 at 10:34 AM, Ton Roosendaal <ton at blender.org> wrote:
> Hi Joe,
>
> I noticed you added code in the poll() function for:
>
> screen_ops.c, ED_operator_uvmap(bContext *C)
>
> That stuff really doesn't belong there. The poll() is meant only for
> checking valid context, not for changing it or editing data...
>
> It's in the docs for operators even! I won't have time to check all
> your commits, please carefully at least read what I've written about
> this? And ask me or brecht before committing in this code...
>
> -Ton-
>
> ------------------------------------------------------------------------
> Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
> On 2 Jun, 2009, at 4:19, joe wrote:
>
>> I've decided to make some modifications to DerivedMesh, to handle
>> ngons in the bmesh branch.  Basically, I'm going to rename the
>> existing face accessors (to make it clear they access tesselations
>> now, not real faces) and add in some form of face iterators.
>>
>> Brecht: the code you did on this a while ago would be nice to have, as
>> would any comments you have.
>>
>> Joe
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>
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