[Bf-taskforce25] Output Targets

William Reynish william at reynish.com
Fri Jul 24 17:50:44 CEST 2009


I've been playing around with this - I think it works great. We'll see  
if your example of baking ends up being a problem. I'd think not, as  
you say we could add a shortcut for fast switching if needed.

Cheers

W


On 23 Jul, 2009, at 11:58 PM, Brecht Van Lommel wrote:

> Hi,
>
> I've committed a first version of this. The scene and world buttons  
> look
> quite empty now for the game engine, but there's still various
> properties that have to be put there, like the ones in the game menu
> now.
>
> On Thu, 2009-07-23 at 17:03 -0300, Dalai Felinto wrote:
>> So how about a profile option? Blender could come with a few pre
>> configurated profiles (Full, BGE, Yafaray, ...) and could have an
>> option to let the user define it's own profile. (also an option to an
>> external render engine to define it profile on-the-fly).
>>
>> My idea:
>> When you go to [Profile Edit Mode] all the panels that are disabled
>> appears as disabled/dissaturated/grayish (as we have already for
>> disable buttons). You then have the option to go through the whole
>> Blender and disable/enable editors, panels, buttons. Once you are  
>> done
>> you click stop editing and all the disabled options disappear.
>
> This may be useful, but it's far more complicated than what I'm  
> thinking
> of, I'll keep it simple for now.
>
>>> Also then the scene and physics panels could show game engine  
>>> related
>>> properties instead of having them in the logic editor or a  
>>> separate tab.
>> I'm not sure I like this panel-dancing thing :) I think a simple
>> enable/disable option would make easier to remember where the  
>> settings
>> are in different profiles.
>
> I prefer hiding it completely. The game engine simply has a different
> physics system, so it's really showing one physics system instead of  
> the
> other, or showing one material system instead of the other. Mixing  
> those
> could be more confusing.
>
> Brecht.
>
> _______________________________________________
> Bf-taskforce25 mailing list
> Bf-taskforce25 at blender.org
> http://lists.blender.org/mailman/listinfo/bf-taskforce25



More information about the Bf-taskforce25 mailing list