[Bf-taskforce25] Mesh changes

Brecht Van Lommel brecht at blender.org
Tue Jul 14 13:23:49 CEST 2009


Hi Joe,

On Tue, 2009-07-14 at 03:48 -0600, joe wrote:
> While doing a merge, I noticed some changes to editmesh. . .wasn't
> much of a problem, except someone (brecht? ;) ) decided to clean up
> the edge subdivide code a bit.  Given that I fully rewrote that code
> from scratch, I would have appreciated some heads up on the nature of
> the changes (which I still need to look over).  Anyway, I'd prefer if
> no one did any real cleanup of the mesh tools code themselves
> (obviously getting them working back at their previous level is
> necassary, but going out of the way to make the underlying code better
> is a little much in this case).

The changes are quite trivial, doesn't affect any logic, just look at
the diffs? All I did was pass along both the random factor + smoothness,
and tweak the formula to make multi + smooth subdivide work.

For object material slots, that should require almost no change for your
branch, all it is is changing a char to a short in mesh faces. The join
operator will not affect your work as far as I know, since it does not
use editmesh.

So, I would expect merging this to be only a few minutes work? If it
isn't I don't mind merging the changes myself.

Brecht.





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