[Bf-taskforce25] defaults & tweaks list

Gustav Göransson gustav.goransson at gmail.com
Sun Jul 12 13:31:45 CEST 2009


Is there a reason why the default clip start value have been changed
from 0.1 to 0.01 in 2.5. I have to change it back to 0.1 to avoid that
the start up file look like this: http://i39.tinypic.com/2lvg3go.jpg

On Sun, Jul 12, 2009 at 11:07, Nathan Vegdahl<cessen at cessen.com> wrote:
> Regarding etchaton:
> In both 2.4x and 2.5 etchaton seems very mode-like to me.  I wonder if
> it can be made more into "just another bone-edit-mode tool", somehow?
>
> One possibility:
>   Hit a key, start drawing.  When you're done, it automatically
> converts into bones.
>   Then thanks to 2.5's ability to adjust the last operator, you can
> tweak the results through those settings in real time.
>
>   I'm really not fond of the current "Use Bone Sketching" toggle.  It
> should just always be available as a tool.  The user shouldn't have to
> "enable" it, IMO.
>
> --Nathan V
>
>
> On Sat, Jul 11, 2009 at 5:57 AM, Brecht Van Lommel<brecht at blender.org> wrote:
>> Hi,
>>
>> I've been keeping a list of small things I think could change. Some are
>> default changes, others are small code tweaks. Most of these are quite
>> simple, only a few are more work.
>>
>> Also something I noticed is that will some defaults have changed in
>> the .B.blend, these are now out of sync with the defaults in the code
>> when creating a new datablock (when not copying from an existing one).
>> This is just a note to myself and others who do such changes, to keep
>> these in sync.
>>
>> Brecht.
>>
>>
>> Rendering
>> ---------
>>
>> * Do Composite and Do Sequence enabled by default. But, they will only
>> operate if there are nodes or sequencer strips respectively.
>> * Stamp time,data,frame,scene,filename metadata into image file (not
>> render). Rename it "metadata" perhaps?
>> * Larger bake margin.
>> * Normal map default to tangent space for baking.
>> * Render to image window should render to an already open image window,
>> if there is no image open in that window
>> * Panorama should be a camera, not scene setting.
>> * Organize output formats by image/multilayer/movie in the menu.
>>
>> More work:
>> * Rather than FFMPEG and Quicktime, the format menu could have entries
>> like Xvid, H.264, etc with simple quality controls, in addition to
>> Custom Quicktime and Custom FFMPEG for people who like to do fine
>> tuning.
>>
>> Shading
>> -------
>>
>> * Texture rgb color something else than the purple. Probably best to
>> still use a color, but a nicer one?
>> * Material preview sphere+sky could use nicer sky colors.
>> * Default mist depth non-zero (maybe 8, half number of grid lines).
>> * Object color in preview .blend should be white like the default.
>> * Object material looks different with and without materials slots, with
>> no material assigned.
>> * Texpace Mesh could be an option in the texture tab as an option for
>> Orco, to clarify what it does. Probably not actually make it a material
>> option.
>>
>> More work:
>> * Texture influence, individual amount for each option.
>> * Replace sticky coordinates by UVs + texture mapping mode. Have not
>> verified this is possible, but MSticky also consists of two coordinates,
>> so perhaps it is just a matter of interpolating UVs differently? In any
>> case, I don't think people use this option much if at all.
>>
>> Particles
>> ---------
>>
>> * Particle system normal velocity default to 1.0.
>> * Particle size much smaller (1.0 -> 0.05).
>> * Random distribution by default.
>> * Color by material by default.
>> * Fields strength 0.0 -> 1.0.
>> * Render emitter by default.
>>
>> Files
>> -----
>>
>> * Hide .dot files in file browser by default, and also hide tilde~
>> files.
>> * Enable/disable .blend file compression should be a property of
>> the .blend file, not a user pref. a user pref could be to enable/disable
>> it by default on new files.
>>
>> Animation
>> ---------
>>
>> * Autokey & autokey insert available enabled by default.
>> * Graph/Dopesheet/NLA show selected only by default.
>>
>> Other
>> -----
>>
>> * Wave modifier half default speed, and smaller UI range.
>> * Remove Ev.M.Stack setting for collision, can be controlled with
>> collision modifier position.
>>
>> More work:
>> * Memory limit for Undo. But this needs some kind of auto-detection to
>> obtain a reasonable limit depending on the computer?
>>
>>
>>
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>>
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