[Bf-taskforce25] Updated TODO's

joe joeedh at gmail.com
Fri Aug 14 17:31:03 CEST 2009


I disagree.  As I said before, I think it's something that can be
solved.  And there's plenty of situations where you need it, where a
linear step would be even more unusable.

Joe

On Fri, Aug 14, 2009 at 7:35 AM, William Reynish<william at reynish.com> wrote:
> Well, the exponential nature makes them unpredictable to use. Who says
> you want less precision the further away you are from the original
> number? This assumption makes dialing in numbers with any accuracy
> really hard, even impossible. This is especially obvious with
> translations. Drag a transform location field, and you'll see your
> object move along slowly, until suddenly it shoots along into the
> distance.
>
> There are a few other possibilities though:
>
> 1. Use speed of movement to determine accuracy
>
> 2. Use vertical height to determine accuracy
>
> These are more predictable by users, because the user input is then
> constant, and doesn't randomly change over time, causing unpredictable
> results.
>
> First option is also not a 1:1 mapping of movement, bit it's more
> predictable than having things shoot off exponentially.
>
> The second option (suggested by Aligorith in IRC) could work quite
> well. The idea is that the further up, vertically or the screen, the
> cursor is, the higher increments the number increases/decreases, and
> visa versa. But for it to be obvious to the user we'd probably need to
> add some sort of visual indication. The downside is that you'd have to
> pay more attention to the direction of your mouse gestures.
>
>
>
> -W
>
>
> On 14 Aug, 2009, at 3:12 PM, joe wrote:
>
>> Numbuts originally were linear; this was really annoying, IMHO.  I
>> think it's be a mistake to revert to that behavior (I find the
>> exponential version much easier); instead we should make the
>> exponential more usable; e.g., have it decrease when you move back to
>> the original position, maybe have a fixed exponential range (so after
>> a certain point it's no longer exponential) etc.
>>
>> Joe
>
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