[Bf-taskforce25] Adding Panels/Headers/Spaces/ in Blender through python code, will it be possible?

joe joeedh at gmail.com
Thu Aug 6 18:00:15 CEST 2009


That's odd.  Most of the UI should be in the release/ui scripts.  The
stuff done in C is mostly legacy code, much of which isn't actually
used even though it's still there in the code.

Joe

On Thu, Aug 6, 2009 at 9:35 AM, Stefaan
michielsen<stefaan.michielsen at gmail.com> wrote:
> I'm examining the possibility of blender use for simulating robotics.
> In the idea of such a purpose I would like to add my own panels, or if
> possible even a header/window/space/editor to blender solely for robotics.
>
> Today I've been exploring the code in search for UI related code and it has
> confused me a bit:
>
> In /release/ui/<something related>.py I find several Python files, which
> seem to describe the UI. However, they do not directly influent any
> behaviour of blender. Are they merely there for bpy?
> In /source/blender/editor I find the code for most of the buttons, switches,
> menus, ...
>
> If i want to develop such a customized panel/window/subwindow/space, will it
> have to go through code patches in the blender-trunk? Or is there a python
> plugin way through which this will be possible? If so could anyone point out
> the parts of codes I could look at or point to the most important files? And
> help me a hand?
>
> truly appreciating
>
> Stefaan Michielsen
>
>
> _______________________________________________
> Bf-taskforce25 mailing list
> Bf-taskforce25 at blender.org
> http://lists.blender.org/mailman/listinfo/bf-taskforce25
>
>


More information about the Bf-taskforce25 mailing list