[Bf-taskforce25] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19912]....

Campbell Barton ideasman42 at gmail.com
Fri Apr 24 20:25:48 CEST 2009


On Fri, Apr 24, 2009 at 10:49 AM, GSR <gsr.b3d at infernal-iceberg.com> wrote:

> Hi,
> matt at mke3.net (2009-04-25 at 0111.55 +1000):
> > I can see, however, advantages to dropping the old bitmap font - not
> > only to simplify the code, but the first thing that comes to mind is
> > being able to use extended characters in the UI, such as the degree
> > symbol ( ° ) for angles without fear of making a mess when viewed with
> > bitmap fonts. Besides, they're ugly and not nearly as flexible -
> > especially since we're moving much more towards a scalable interface
> > we don't need the fonts holding things back. People can still use
> > truetype pixel fonts if they really dig the retro look, anyways ;)
>
> Properly supporting rendering options would be needed then. At this
> moment it does not seem to allow (or care about) settings that adjust
> hinting, antialiasing or subpixel rendering, it just goes with some
> defaults, and if your setup is different, bad luck because it will
> look worse than bitmaps.
>
> GSR
>

Disagree with this rationale for keeping bitmap fonts.
Im a fan of bitmap fonts actually but at the moment cant think of any reason
to keep them.

if freetype fonts look bad then we should fix it, keeping bitmap is not a
good solution.
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