[Bf-taskforce25] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19912]....

Diego B bdiego at gmail.com
Fri Apr 24 17:28:19 CEST 2009


On Fri, Apr 24, 2009 at 12:11 PM, Matt Ebb <matt at mke3.net> wrote:
>
> On 24/04/2009, at 7:25 PM, Ton Roosendaal wrote:
>
>> Hi all,
>>
>> I'd like to get feedback for font support in Blender.
>>
>> Our code still supports fallback on bitmap fonts if you build without
>> freetype. I wonder if that's a useful spec to still support?
>
> I really don't see that there's any major advantage for allowing to
> compile without it, especially since its been such a standard,
> integral part of Blender for so long.

and you can found it in almost all the OS/System

>
> I can see, however, advantages to dropping the old bitmap font - not
> only to simplify the code, but the first thing that comes to mind is
> being able to use extended characters in the UI, such as the degree
> symbol ( ° ) for angles without fear of making a mess when viewed with
> bitmap fonts. Besides, they're ugly and not nearly as flexible -
> especially since we're moving much more towards a scalable interface
> we don't need the fonts holding things back. People can still use
> truetype pixel fonts if they really dig the retro look, anyways ;)

I agree 100% here

>
> cheers,
>
> Matt
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