[Bf-taskforce25] Cheers to the Devs!

Brian Staub brian.staub at yahoo.com
Thu Apr 9 23:32:08 CEST 2009


heya, Devs.  Everything is looking incredible!  even in it's early progressive stages, Blender 2.5 has the sexiest user interface and abundance of functionality of any 3d app, or any other app for that matter.  here's to the the uncanny motivation and advancement evident in this development.

cheers

brian




>From: Ton Roosendaal <ton at blender.org>
>To: The Blender 2.5 TaskForce <bf-taskforce25 at blender.org>
>Sent: Wednesday, April 8, 2009 3:41:47 AM
>Subject: Re: [Bf-taskforce25] Widget Colouring Suggestion

>Hi Brian,

Thanks for all suggestions!

The widget drawing system I made is still a bit WIP messy, but will be  
clean enough later for everyone to experiment with as well. Color  
encoding, additional shape hints, etc are all features a theme setting  
can provide.

For the moment it's more pragmatic to not implement all ideas at once,  
that's why I'll stick for a while with what Matt & William agree on. We  
need a working 2.5 first. :)

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation  ton at blender.org    www.blender.org
Blender Institute BV  Entrepotdok 57A  1018AD Amsterdam The Netherlands

On 7 Apr, 2009, at 18:16, Brian Staub wrote:

> here's exclamation marks instead of the smiley icon for the Expression  
> Keys...
>
> http://invertednormal.wordpress.com/files/2009/04/widgetcolors04.png
>
>
> From: Shaul Kedem <shaul.kedem at gmail.com>
> To: The Blender 2.5 TaskForce <bf-taskforce25 at blender.org>
> Sent: Tuesday, April 7, 2009 8:21:47 AM
> Subject: Re: [Bf-taskforce25] Widget Colouring Suggestion
>
>  >A functional note: if we have this little emblems on the top we can
> >use them as levers for sliders, and so, if someone press and drag them
> >right they increment in small amount and if dragged to the left they
> >decrement in small amount. we can even increment in larger numbers if
> >the emblem is dragged further to the right or decrement more if
> >dragged more to the left.
>
> On Tue, Apr 7, 2009 at 2:29 AM, Brian Staub <brian.staub at yahoo.com>  
> wrote:
> >
> >
> > ________________________________
> > for the color blind...
> >
> > http://invertednormal.wordpress.com/files/2009/04/widgetcolors03.png
> >
> > From: Rob Cozzens <robcozzens at gmail.com>
> > To: The Blender 2.5 TaskForce <bf-taskforce25 at blender.org>
> > Sent: Monday, April 6, 2009 11:54:47 PM
> > Subject: Re: [Bf-taskforce25] Widget Colouring Suggestion
> >
> > One point about color coding this keying info... it makes it less  
> useful for
> > people with certain types of color-blindness. I think version #5 has  
> the
> > most promise, because it could be a theme option to have a different  
> symbol
> > in those badges in addition to/instead of color.
> > I guess as long as the colors are changeable, any of those versions  
> could
> > be usable for the color-blind with some tweaking.
> > -Rob
> >
> > On Mon, Apr 6, 2009 at 9:32 PM, Brian Staub <brian.staub at yahoo.com>  
> wrote:
> >>
> >> mmm k... grrrr....  sorry again.  let's try this one more time.   
> this link
> >> should work  =/
> >>
> >>  
> http://invertednormal.wordpress.com/files/2009/04/widgetcolors013.png
> >>
> >>
> >> > Ton Roosendaal wrote:
> >> >
> >> > Hi,
> >> >
> >> >
> >> >
> >> > These special state-widgets, just like text outside buttons, work
> >> > nicely in layouts that are strictly displayed as a list
> >> >
> >> >
> >> > Such features can be part of "Style" definitions, so it can be  
> added
> >> > where appropriate.
> >> >
> >> > Further there's plenty of subtle ways to explore; here's a quicky  
> I
> >> > did, the button outline code is a quad strip, so can be any width;
> >> > http://download.blender.org/institute/rt.jpg
> >> > Or just color items in button:
> >> > http://download.blender.org/institute/rt2.jpg
> >> >
> >> > Still; a problem with color coding remains that you have drop  
> (part of)
> >> > the freedom to assign colors to visualize widget types. Color  
> encoding
> >> > is very limited and with more than just a few colors it starts  
> looking
> >> > messy and loses meaning.
> >> >
> >> > -Ton-
> >> >
> >> >  
> ----------------------------------------------------------------------- 
> -
> >> > Ton Roosendaal  Blender Foundation  ton at blender.org     
> www.blender.org
> >> > Blender Institute BV  Entrepotdok 57A  1018AD Amsterdam The  
> Netherlands
> >> >
> >> > On 5 Apr, 2009, at 21:03, William Reynish wrote:
> >> >
> >> >
> >> >
> >> > On 5 Apr, 2009, at 12:49 PM, Ton Roosendaal wrote:
> >> >
> >> >
> >> >
> >> > Hi,
> >> >
> >> > This is of course a temporary situation. We're experimenting with  
> it.
> >> > :)
> >> >
> >> > The basic idea remains that widget coloring will be derived from  
> a set
> >> > of theme colors you've defined yourself, visualizing widget
> >> > functionality or widget types, and matching the overal looks  you  
> want.
> >> >
> >> > We will also check smaller and more subtle ways to show animated
> >> > variables. We could make the layout engine add space for a small
> >> > icon/button, allowing standard input methods to edit it, and  
> visualize
> >> > whether the variable has a function curve, is being driven, or
> >> > controlled by expression, and allowing a way to make a function  
> curve
> >> > editor to show the curve/driver.
> >> >
> >> > One thing is quite cool of the current flashy coloring though;  
> it's
> >> > totally clear and obvious for debugging purposes. Might be worth
> >> > putting a theme option in Blender that does it, so you can  
> optionally
> >> > switch to it on a simple command, and back. :)
> >> >
> >> >
> >> > We have to find a balance where this information is as clear as
> >>  > possible, yet not totally distracting. Current solution isn't  
> too bad
> >> > I don't think - like you say it's obvious, yet non-intrusive  
> whenever
> >> > that information is not needed or not focused on - buttons that  
> are
> >> > not animated keep looking normal. However, I appreciate that
> >> > there definitely are other solutions and it'd be nice if anyone  
> with
> >> > other ideas could scribble them down and preferably do some visual
> >> > mockups of buttons in animated/expression/keyframe/driven states.
> >> >
> >> > The problems with having a separate icon for animation states
> >> > are twofold: first, you have to create a visual connection  
> between it
> >> > and the 'parent' widget, and second, you have much more clutter  
> and
> >> > information in the users face. These special state-widgets, just  
> like
> >> > text outside buttons, work nicely in layouts that are strictly
> >> > displayed as a list - a la Apple Motion, XSI, etc, but probably  
> not so
> >> > much in Blender where buttons layouts so far are a lot more  
> varied.
> >> >
> >> > -William
> >> >
> >> > _______________________________________________
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> >> > Bf-taskforce25 at blender.org
> >> > http://lists.blender.org/mailman/listinfo/bf-taskforce25
> >> >
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