[Bf-taskforce25] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19527] branches/blender2.5/blender/source /blender: 2.5: Added basic insert/remove keyframes from UI buttons.

Kernon Dillon kernond at gmail.com
Sat Apr 4 04:14:34 CEST 2009


 When setting keys for values in the Buttons window, perhaps pressing the
I-key could put the Buttons window into a mode where any control under the
mousepointer becomes highlighted, and selecting the highlighted control sets
a key for its current value. To set a key for multiple values, simply hold
the Shift-key while selecting. Each selected control would become
highlighted. Releasing the Shift-key sets a key for each control in the
multi-selection. After a key has been set, the "Insert Key" mode is
automatically exited.

I think this might work well for the Buttons window, but a different
approach might be required for the 3D View.


Kernon

On Fri, Apr 3, 2009 at 9:47 PM, Nathan Vegdahl <cessen at cessen.com> wrote:

>   Something I've been thinking about that's related to this is the
> behavior of the i key in general.
>
>   Personally, I don't like that it brings up a menu.  Never have,
> really.  It feels intrusive, and I have to think about it.  I think it
> should just insert keys right away.  But that brings up a whole host
> of issues itself (i.e. choosing what to key, etc.).  IMO this is
> something we should think about, rather than just presuming to go with
> a menu as before.
>
>   Another thing to think about is how to handle auto-keying with
> regards to keying sets.
>
>   No obvious solutions come to mind right away.  I'll think about it,
> and post something later.
>
> --Nathan V
>
> On Fri, Apr 3, 2009 at 4:48 PM, Joshua Leung <aligorith at gmail.com> wrote:
> > Hi,
> >
> > On Sat, Apr 4, 2009 at 12:30 PM, Brecht Van Lommel <brecht at blender.org>
> > wrote:
> >>
> >> Revision: 19527
> >>
> >>
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19527
> >> Author:   blendix
> >> Date:     2009-04-04 01:30:32 +0200 (Sat, 04 Apr 2009)
> >>
> >> Log Message:
> >> -----------
> >> 2.5: Added basic insert/remove keyframes from UI buttons.
> >>
> >> - I key over a button inserts a keyframe.
> >> - Alt+I removes a keyframe.
> >> - With right mouse button a menu with these options pops up.
> >> - Buttons are colored green if the property is animated, yellow
> >>  if it is on a keyframe. I followed the colors from the UI
> >>  mockups, but the flicker on keyframes seems too distracting in
> >>  practice?
> >
> > I guess we'll have to see how this turns out (the flickering) with many
> > buttons showing this, but currently the 3D-View object name indicator
> string
> > also changes colours on keyframes and it's not too bad there, though it's
> > only a single string. One option that might work (assuming that it is
> really
> > distracting), is to not change to showing keyframes (i.e. yellow colours)
> > when animated playback is running.
> >
> >> - This only works for properties on the ID itself at the moment,
> >>  path callbacks need to be filled in for all structs but mesh
> >>  still.
> >> - It doesn't work when you're over a related label, that needs to
> >>  be made to work.
> >> - I made it insert keyframes outside of any keyingset. Not sure
> >>  how this is supposed to integrate?
> >
> > The basic idea behind KeyingSets is that they are to be used by to user
> to
> > conveniently insert keyframes for a modest to large number of properties.
> > For example, KeyingSets will be most useful for animators who will
> generally
> > want to insert keyframes for loc/rot/scale on a whole set of bones
> > (dependant or independent of selection), when blocking out motions. There
> > are a number of other situations as well.
> >
> > However, I guess it is reasonable that there is a way for casual
> animators
> > to be able to insert keyframes on a few frames for a small number of
> > properties only (i.e. lighting artist just changing energy of lamp). They
> > will hopefully find that trying to do this for a group of settings at
> once
> > will be a pain, at which point they should create a Keying Set for those
> > properties. So, IMO, both options should be available, as they serve
> > different niches.
> >
> > Something we can investigate further, is to be able to add the property
> > referenced by the currently active button (i.e. via the RMB menu or
> hotkeys)
> > to add that property to the active Keying Set (like in the Outliner).
> >
> >
> > Regards,
> > Joshua
> >
> >
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> >
> >
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-- 
Kernon Dillon
BlenderNewbies.com
a learning resource for Blender3D
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