[Bf-taskforce25] global selection list

Ton Roosendaal ton at blender.org
Mon Nov 24 10:26:01 CET 2008


Hi,

Yes, we will code callbacks to retrieve selection lists, on "context" 
level.

I don't see a reason for "global lists", such selections really should 
be defined by the context (outliner, 3d window, python, and so on).

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute BV  Entrepotdok 57A  1018AD Amsterdam The Netherlands

On 24 Nov, 2008, at 8:59, Eric Medina wrote:

> Hi,
>
> Before anything else, I'd just like to note that this is my first post 
> here or, for that matter,
> any blender forum. I'm fascinated with the developments in blender 
> right now and i would
> like to contribute ideas and code if i'll have time.
>
> Does blender use a global selection list? From what I can glean from 
> some posts here,
> blender stores different selection states for 3D view, the outliner, 
> etc.
>
> I think having a global selection list from which you can add or 
> remove items from any part
>  of blender like 3D view, outliner, programmatically, etc. is a good 
> thing. Maya has such a
> thing. So tools/operators, like e.g. the delete operator, do not have 
> to worry about the
> context they are in. They just access the global selection list to 
> determine objects to
>  work on.
>
> Also, blender can provide api to programatically access this selection 
> list so it can be
> scriptable. :)
>
> Eric
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