[Bf-taskforce25] global selection list
Ton Roosendaal
ton at blender.org
Mon Nov 24 10:26:01 CET 2008
Hi,
Yes, we will code callbacks to retrieve selection lists, on "context"
level.
I don't see a reason for "global lists", such selections really should
be defined by the context (outliner, 3d window, python, and so on).
-Ton-
------------------------------------------------------------------------
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute BV Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 24 Nov, 2008, at 8:59, Eric Medina wrote:
> Hi,
>
> Before anything else, I'd just like to note that this is my first post
> here or, for that matter,
> any blender forum. I'm fascinated with the developments in blender
> right now and i would
> like to contribute ideas and code if i'll have time.
>
> Does blender use a global selection list? From what I can glean from
> some posts here,
> blender stores different selection states for 3D view, the outliner,
> etc.
>
> I think having a global selection list from which you can add or
> remove items from any part
> of blender like 3D view, outliner, programmatically, etc. is a good
> thing. Maya has such a
> thing. So tools/operators, like e.g. the delete operator, do not have
> to worry about the
> context they are in. They just access the global selection list to
> determine objects to
> work on.
>
> Also, blender can provide api to programatically access this selection
> list so it can be
> scriptable. :)
>
> Eric
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