[Bf-taskforce25] icons for 2.5 BF

Ton Roosendaal ton at blender.org
Wed Dec 3 18:39:08 CET 2008


Hi,

>> The lowest level - and quite limited - set should be treatable like
>> text; meaning only an alpha plane (or B&W) which allows our Theme
>> drawing code to draw them black or white, or colored. This will be for
>> arrows, dots, and all kinds of mostly button-level decorations or 
>> small
>> WM widgets. Also think of slider handles, rounded corners, etc.
>> Optionally you can draw them even with (soft)drop shadows or embossed.
>
> Do You think about such so far gone customisation? Are You really sure 
> that
> there's need for it?
> Matt suggested once that this level of GUI could be hardcoded and 
> drawn by
> OGL.

OpenGL really sux for nice crispy icons, certainly compared to text. 
I'm also talking about the "V" sign on buttons (to denote option is 
active), and so on. We should check how many are needed... is probably 
only a few.

> My first though was: it will be good for reducing icon number, but
> personally don't find Automatically-Colour-An-Icon-By-Context technique
> really useful.
> First of all colour is just one layer of info and I don't think that 
> there
> will be many icons that would change only their colour with different
> context.
> It could work for selected/active state, but in my opinion it's way
> economic to make proper design of a big set of icons with custom 
> colour for
> every item, than making sophisticated automatic system that will colour
> just a few pictures.

Maybe, but that makes color (and meaning of color) not themable. We 
definitely won't need a lot of those colors, the fewer the better! But 
if we can define such meaning without bothering the icon-designer, it's 
more efficient. :)
We can keep this open until there's a design for this topic though.

Thanks,

-Ton-



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