[Bf-scripts-dev] mirror_bone_weights.py

pycoder pycoder at gmail.com
Thu Dec 15 06:21:52 CET 2005


hi willian,

why does it have to check if blender is in edit mode? i did a test and the
script seems to work no matter which mode is active.

i have added the error pop-ups. please tell me if they are ok this way.

cheers,
thomas

On 12/15/05, Willian Padovani Germano <wgermano at ig.com.br> wrote:
>
> Hi Thomas,
>
> Thanks for contributing this script. We're considering / adding a few
> new ones for this release and your's is in our list now, too. If there's
> any problem I'll email you, don't worry.
>
> Looking at it it needs to check if Blender is in editmode
> (Window.EditMode()) and report errors using Draw.PupMenu(), not only
> printing to the console. If you want to update yourself just send me
> another version, otherwise I can do it, it's minimal.
>
> pycoder wrote:
> > hello,
> >
> > http://members.inode.at/baop/mirror_bone_weights.py
> >
> > it would be nice if this script of mine could be bundled with blender. i
> > know there is the symmetry painting mode now in blender 2.4 but i think
> > the script still can be useful. for example if mirroring is an
> > afterthought or because the script works better for center groups
> > without ".L" or ".R" suffixes (at least last time i tried it the
> > symmetry painting mode didn't handle this well).
> >
> > please tell me what you think and what i have to do!
> >
> > regards,
> > thomas
>
> --
> Willian
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> Bf-scripts-dev at blender.org
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>
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