[Bf-scripts-dev] Removing the Wings3D Module
Anthony D'Agostino
gamma-ray at comcast.net
Thu Nov 25 23:08:15 CET 2004
OK, that's a good idea. Let's include the script and just state that it
isn't guaranteed to work in all situations, but it's good enough for general
use. I've already added some info and warnings in the __bpydoc__ field.
My Nendo module is much more robust and will always import correctly. But
the edge table in the Nendo format is limited to 32,767 entries. Wings has
extended this limit to 65,535. Since Blender can now support larger meshes,
I'll allow my module to support the higher settings, unless anyone objects.
I've filled in the __bpydoc__ for all of my scripts. I edited the files from
the 2.35a release. And the only two of my modules that have had changes by
others are LW and OFF. Let me know when I should send you my updates.
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