[Bf-scripts-dev] Sculpt mesh with mirroring

Tom Musgrove tommusgrove__ at hotmail.com
Wed Nov 10 10:52:20 CET 2004


This version has x axis mirroring for simple meshes (1500 face subdivided 
standard cube).

I'll make it toggleable, add y and z mirroring also, this is just a quicky 
after I found a really dumb bug.  Also making it scale to larger meshes 
should be too hard (I already can do so by scaling the mesh up before 
running the script).

I have a better solution for the future (using polar coordinate and 
projection), but that will take a bit of  rewriting.

I have a quick question - how does one copy the view subdivision level of 
one mesh to another?

Copy all properties doesn't do it, and I've copied everything else I can 
thing of, but it doesn't work.

LetterRip

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