[Bf-scripts-dev] Sculpt mesh with mirroring
Tom Musgrove
tommusgrove__ at hotmail.com
Wed Nov 10 10:52:20 CET 2004
This version has x axis mirroring for simple meshes (1500 face subdivided
standard cube).
I'll make it toggleable, add y and z mirroring also, this is just a quicky
after I found a really dumb bug. Also making it scale to larger meshes
should be too hard (I already can do so by scaling the mesh up before
running the script).
I have a better solution for the future (using polar coordinate and
projection), but that will take a bit of rewriting.
I have a quick question - how does one copy the view subdivision level of
one mesh to another?
Copy all properties doesn't do it, and I've copied everything else I can
thing of, but it doesn't work.
LetterRip
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