[Bf-python] Splitting frames addon / feature

Campbell Barton ideasman42 at gmail.com
Mon Mar 7 05:42:39 CET 2016


This is possible via border rendering,
http://blender.stackexchange.com/questions/47274

However for animation its almost always best to render an entire frame at once,
since loading the geometry, textures and creating the BVH-tree would
need to be done for each tile.

The only time this could give you some gain is if you had more
computers then you have frames to render.
Or when the frames are high enough resolution, the frame needs to be
split up because of memory restrictions.

On Fri, Mar 4, 2016 at 8:38 AM, ArM <artturi85 at gmail.com> wrote:
> I started thinking about render farms and I realized that it would be good
> feature for Blender, if you could split your frames to multiple servers. The
> method would be similar as what we do when we create panoramas with irl
> cameras.
>
> It (maybe) has to have a "hidden timeline" that splits every frame to chosen
> amount of frames and turns the camera automatically so you get every frame
> as a panorama composition.
>
> For example if I'm creating an image or an animation with size 1920*1080, I
> would like to split it to 4 frames, that are every single one as 480*270.
> Then with compositor or Photoshop or what ever I could join them back
> together as one single frame. The idea came to my mind when I was thinking
> of one specific renderfarm: https://www.sheepit-renderfarm.com
>
> If you could split your animation to smaller tasks to multiple servers at
> once, it could make the rendering little faster since slower computers
> cannot slow the rendering process that much as they could do if they had to
> render whole frame at once. Or am I wrong?
>
> I'm not a programmer myself, so I just ask if someone understands the
> benefits of this and how this could be done, or is even interested to
> develop this idea further.
>
> http://blenderartists.org/forum/showthread.php?393876-Is-there-a-script-to-create-panoramas
>
>
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-- 
- Campbell



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