[Bf-python] Custom nodes

Khalifa Lame khalibloo at gmail.com
Mon May 25 13:26:28 CEST 2015


Thanks. Will do some digging on that and see what I can decipher. It looks
less complicated than the Sverchok addon I've been using as reference.

On Mon, May 25, 2015 at 8:27 AM, Cezary Kopias <cezary.kopias at gmail.com>
wrote:

> I`m by far the lest qualified person to answer you but maybe looking
> at animation nodes code could give you a hint.
> https://github.com/JacquesLucke/animation_nodes
>
> On 24 May 2015 at 08:05, Khalifa Lame <khalibloo at gmail.com> wrote:
> > Hi, I've been having some trouble getting my custom blender nodes to
> update.
> > According to the API docs, the node's update function should be called
> > whenever there's any change to the editor. There's very little
> information
> > on it, and as such i've been unable to get it to trigger no matter what
> kind
> > of changes i make.
> >
> > Is there a way to force nodes to update their variables every time
> something
> > changes within blender? like if an object is created or deleted, for
> > example. Or maybe every time a link is made to the node?
> >
> > Also, is it possible to create buttons (operators) on nodes? I need each
> > node instance to have its own button that affects only that particular
> node.
> >
> > Lastly, what's the best way to update a node's output? is it done in the
> > node's update function?
> >
> > --
> > khalibloo®
> >
> >
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> >
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-- 
khalibloo®
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